Quick Find
 Categories
     Sister sites
     Information
    See our Quickstart Guide for information on how to get started.

    Having Problems?
    • FAQ - our Frequently Asked Questions page.
    • Device Help - assistance for viewing your purchases on a tablet device.
    • Contact us if none of these answer your questions.

    Affiliate System - Click here for information about how you can get money by referring people to !

    Our Latest Newsletter
    Product Reviews
    Privacy Policy
    How to Sell on
    Convention Support Program


    RSS Feed New Product RSS Feed
    Back
    Fantasy Player's Companion: Higher Level Feats

    This product is no longer available from

    Average Rating:3.8 / 5
    Ratings Reviews Total
    0 1
    1 2
    0 0
    0 1
    0 0
    Fantasy Player\'s Companion: Higher Level Feats
    Click to view
    You must be logged in to rate this
    Fantasy Player's Companion: Higher Level Feats
    Publisher: Ronin Arts
    by Ronald B. [Verified Purchaser]
    Date Added: 12/17/2005 00:00:00

    Not quite what I had hoped for.Focuses on one single Class The Warrior/Fighter class. Art Work Rocks,but feel more could have been worked in for other Professions as well. <br><br> <b>LIKED</b>: Art work on Cover.<br><br><b>DISLIKED</b>: Focuses on one Class.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



    Rating:
    [2 of 5 Stars!]
    Creator Reply:
    I'm sorry you were unhappy with your purchase but I feel it important to note that the product description specifically states that these are feats for fighters/warriors.
    Fantasy Player's Companion: Higher Level Feats
    Publisher: Ronin Arts
    by Charles P. [Verified Purchaser]
    Date Added: 01/07/2005 00:00:00

    This product is long overdue. I know that sounds silly to say "we needed more feats!" I have a document over 100 pages long of nothing but feats. How can we need more? This product makes a good point... many of the feat trees "run out" by the time you are level 16 or so. It now really makes sense to take high levels of fighter so you can utilize some of these feats. Some of the feats were very clever and tweaked mechanics I had not thought of altering, such as when to make saves against massive damage. I did not snatch up every feat from the product, but I am already utilizing many of them in my campaign. If you play, or plan to play, with characters in the 14+ level range, this product is worth considering.

    <br><br><b>LIKED</b>: Original, creative feats that add to the game, not clutter it up. <br><br><b>DISLIKED</b>: I was not overly impressed with the layout and presentation, but it allowed cut and paste, so all became good.

    <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [5 of 5 Stars!]
    Fantasy Player's Companion: Higher Level Feats
    Publisher: Ronin Arts
    by Michael M. [Verified Purchaser]
    Date Added: 12/21/2004 00:00:00

    well thought out supplement, nice feat ideas, some very interesting takes on feats and directions you can take them. if you are a fighter above 10th you should have this booklet.<br><br><b>LIKED</b>: the span of feats are nice. i really like it when a writer can present a feat that makes me say "whoa, very nice, yet simple enough i should have thought of that." this book does that<br><br><b>DISLIKED</b>: well the price is good for the amount of material but i would have liked to have seen more feats included. maybe because the ones that are in there are so good.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [4 of 5 Stars!]
    Fantasy Player's Companion: Higher Level Feats
    Publisher: Ronin Arts
    by Charles G. [Verified Purchaser]
    Date Added: 12/09/2004 00:00:00

    This is a collection of 30 feats, intended to benefit high-level fighters by giving them additional choices -- always a good idea, in my opinion.

    Some of the feats (Armor Focus) can be taken as early as first level, while one can't be taken until 16th level (Extraordinary Weapon Specialization). The balance is generally good; I don't forsee any major game-breaking potential (though, as with any collection of new rules, the added versatility does nudge power upward).<br><br><b>LIKED</b>: There are some really interesting feats here, which made the product worthwhile for me. Extended Smite gives a character a real reason to continue with paladin levels, and "Terrible, Swift Sword" is just awe-inspiring.<br><br><b>DISLIKED</b>: With only 30 feats, a DM who is particular about what he allows in his world may find that there's little left after his idiosyncrasies. In my case, as a true rules pedant, I can forsee myself using no more than 10-11 of these feats.

    Of course, at $1.45, maybe that's still not bad.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [4 of 5 Stars!]
    Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
    Back
    0 items