This is a collection of 30 feats, intended to benefit high-level fighters by giving them additional choices -- always a good idea, in my opinion.
Some of the feats (Armor Focus) can be taken as early as first level, while one can't be taken until 16th level (Extraordinary Weapon Specialization). The balance is generally good; I don't forsee any major game-breaking potential (though, as with any collection of new rules, the added versatility does nudge power upward).<br><br><b>LIKED</b>: There are some really interesting feats here, which made the product worthwhile for me. Extended Smite gives a character a real reason to continue with paladin levels, and "Terrible, Swift Sword" is just awe-inspiring.<br><br><b>DISLIKED</b>: With only 30 feats, a DM who is particular about what he allows in his world may find that there's little left after his idiosyncrasies. In my case, as a true rules pedant, I can forsee myself using no more than 10-11 of these feats.
Of course, at $1.45, maybe that's still not bad.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>