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    Player's Companion
    Publisher: Dungeon Masters Guild
    by clive s. [Verified Purchaser]
    Date Added: 05/13/2019 05:11:31

    I am not going into a long winded and repetative analysis. But some of the info in the long winded posts below are 1) Just subjective {off course} but put across as empirical analysis. 2) To be fair add nothing much to my undertanding as they push forward opinion as fact. 3) Are far too long winded.

    So here comes my own subjective opinion.

    This is a high quality product, well written and very useful.

    I enjoyed it a lot and it is as good as some of Wizards stuff, which is amazing if you consider the difference in resources available.

    I would reccommend the Player's Companion.



    Rating:
    [5 of 5 Stars!]
    Player's Companion
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    Uncaged | Volume I
    Publisher: Dungeon Masters Guild
    by clive s. [Verified Purchaser]
    Date Added: 05/02/2019 07:37:27

    I could do a long written analysis, but I have something better.

    It is, beautiful. And I mean it really is so, in so may different ways. Get it, and get the POD, then you will know why I say this.



    Rating:
    [5 of 5 Stars!]
    Uncaged | Volume I
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    Guide to Possession
    Publisher: Dungeon Masters Guild
    by clive s. [Verified Purchaser]
    Date Added: 04/28/2019 16:57:20

    This is my review.

    The book gives some mechanics on posession, but also the background and most importantly the role playing aspects of possession. Also the book gives small historical references to give possession it a historical feel.

    Mosty, this book captured the feel of possession, something missing from 5th ed. It references other sources, which is a good sign, however it does not plaguarise them, but I think the author has refined and improved Monte Cooks possession rules from the book of vile darkness.

    What makes something a fiend, a demon, a devil in popular lterature and horror literature is often the ability of the undead, demons and devils, elementals, spirits of all kind to posssess a body. The fear of possession was great in medeival past, across Europe, Africa and Asia. Possession by spirits and especially fiends is something I would have expected to be in the base rules for ANY fantasy role playing game but I can understand why the big game companies like Wizards might steer away from treating the subject in depth due to the risks of a backlash from conservative elemnts in society.

    But someone needed to pick up and exploit this slack. So this Well done to the author.

    I highly reccomend purchasing this, it is 33 pages, they are 33 very good quality pages that punch weigh above their page count weight.

    Clive Stewart South Africa has been playing D&D without break since June 1980



    Rating:
    [5 of 5 Stars!]
    Guide to Possession
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    Ulraunt's Guide to the Planes: The Shadowfell
    Publisher: Dungeon Masters Guild
    by clive s. [Verified Purchaser]
    Date Added: 01/28/2019 00:19:14

    Firstly,

    The writings of the Wizard Ulraunt are very well done. Instead of him just being a name in the title with a few side notes, he tells and describes the plane, and it adds much to helping visualise and grasp the feeling of the place.

    The material is well written and imaginative. It builds up on previous releases on the Shadow Fell and extends them.

    I particulary enjoyed the way the dangers of the Shadow fell are introduced, and how the narrative describes the onset of depression and the loss of hope.

    The inclusion of the Gods of the Realms into the ShowFell was useful, as well as placing the Fuge Plane within it.

    The Demi Planes of Dread as well. I think that these planes are suitable members of the Shadowfell.

    The list of Shadowfell monsters creates an array of unique Shadow Fell opponents that enable a DM to provide threats to all levels of Player Characters.

    Overall, a very well written, entertaining and usefull addition to anyone's D&D collection.



    Rating:
    [5 of 5 Stars!]
    Ulraunt's Guide to the Planes: The Shadowfell
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    Heroes of the Orient: Player's and DM's Companion
    Publisher: Dungeon Masters Guild
    by clive s. [Verified Purchaser]
    Date Added: 10/05/2018 13:40:04

    I am a big fan of this and think it is even better than the original Oriental Adventure products of D&D 1st ed and 3.5 it is inspired by.

    Well done. The writer has really tought this out well.

    It is great to see how 5e is bringing such talent into the game. Without products like these we would be waiting indefinitely for a quality oriental Addition to the Game from Wizards.



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    [5 of 5 Stars!]
    Heroes of the Orient: Player's and DM's Companion
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