Great introduction to Exalted!
I played this adventure with 4 Exalted-newbies (2 of them even general roleplaying-newbies) and an introduction style of: I'll explain rules once they become relevant
They quickly caught on to their abilities and charms and had a lot of fun with the setting.
We especially liked that the whole thing is set in a dream and that we didn't have to know a lot about the setting at the start. It's also easy on me as a new GM because the plot can't derail too much - if they want to get out they have to meet some fixed points.
As a GM I also liked the descriptions of the artifacts (I drew little cards for my players which they got in a treasure box) - although I did not like the changing stats according to who attunes to it, I think that encourages min-maxing, so I thought up some starting evocations for each item.
All in all I really recommend this adventure and hope to find more of the same style in the future!