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100 Oddities for an Enchanted Forest $1.99 $1.37
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100 Oddities for an Enchanted Forest
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100 Oddities for an Enchanted Forest
Publisher: Skirmisher Publishing
by Jason A. [Verified Purchaser]
Date Added: 07/06/2017 13:49:19

Forests can be so boring, but I used this book to add some interesting sidequests, some flavor to the traveling between towns, between modules, and even in the middle of a plot, with enough dread and fantasy to make it worth the price. Great if you want to add to your game or even start a new campaign off some of these seeds. Bonus, watch out for the Wild Hunt.



Rating:
[5 of 5 Stars!]
100 Oddities for an Enchanted Forest
Publisher: Skirmisher Publishing
by Rick N. [Verified Purchaser]
Date Added: 06/30/2017 15:32:04

This is a nice mix of very flexible ideas. Some just scream to be turned into fully fleshed-out scenarios (or even campaigns), and linking two or three together can easily provide enough material to build several sessions worth of play. Most of them can also be peppered in to an existing adventure to provide a little bit of colour and interest without derailing the main story - adding some depth to the world, while still letting the PCs keep their focus and agency.

A great collection of story seeds.



Rating:
[5 of 5 Stars!]
100 Oddities for an Enchanted Forest
Publisher: Skirmisher Publishing
by Richard P. [Verified Purchaser]
Date Added: 06/29/2017 10:05:53

Love the ideas, love the art. Some really thought-provoking encounters here to inspire you.

This series is awesome but each product is individual so you do not need to own any of the others to get the full benefit.

My players are just finishing White Plume Mountain and have a forest to return through next week, looks like they will be encountering an oddity or three...



Rating:
[5 of 5 Stars!]
100 Oddities for an Enchanted Forest
Publisher: Skirmisher Publishing
by Wilfredo M. [Verified Purchaser]
Date Added: 06/27/2017 18:58:37

This entry in the Oddities series might sound more limited than some of the others- say, 100 Oddities for a Thieves’ Guild- but don’t be fooled; the folks at Skirmisher Publishing have once again outdone themselves coming up with role-playing ideas both interesting and useful.

As usual, each “oddity” refers to a plot element, ranging from just a curious encounter to major story event- most notably, there’s a recurring theme: The Wild Hunt. While the exact nature of it is left to the GM to determine, the fact that a certain number of encounters will bring about The Hunt’s appearance and eventual showdown with the players’ characters give the otherwise random collection of events a sense of unity.

Each oddity is well described; as I read the book, I could not just imagine it, but also think of the gaming possibilities involved. A few entries are -again, as usual for the series- illustrated by William T. Thrasher, whose style may seem comical at first but is very detailed upon closer inspection.

The book is system-free; the GM will have to to do any conversions needed, but just having such a long list of campaign ideas makes it worthwhile. The book does include a new die-rolling technique used when rolling certain encounter effects, called “exploding dice” where rolling the highest possible number on a die allows you to roll it again, adding the numbers as you go.

I can honestly say that, of all the Oddities books, this is my favorite; it left me eager to play all those encounters, and you really cannot ask for more.



Rating:
[5 of 5 Stars!]
100 Oddities for an Enchanted Forest
Publisher: Skirmisher Publishing
by Christopher C. [Verified Purchaser]
Date Added: 06/27/2017 09:18:54

100 Oddtities for an Enchanted Forest tackles the challenge of helping create interesting woodland encounters on the fly. It is designed to be used quickly, leaving the GM with more time to plan other activities.

There are a multitude of entries ranging from encountering a Troll happily munching on a Fairy King to those that detail the impending doom of an approaching Wild Hunt. The best part is that the ideas presented can be used as simple 'spot' encounters or as fodder for entire sessions.

I truly enjoy this product. As a GM that seldom has time to prepare much ahead of time, this will help make over-land adventures more memorable and allow me to concentrate on what's important. The fun of all.



Rating:
[5 of 5 Stars!]
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