Pages: 27 and a bit pages are the content.
Scavenge the Sands is a post apocalyptic adventure for 3-5 starting adventurers; and can be used for Throwigames SRS system and 5th Ed.
But, this adventure could also be adapted for other post apocalyptic RPGs/themes (Mutant Future, Mutant Epoch to name a few).
There is a table of contents, above which is a shopping plaza map (Monkey Blood Design-cartography).
Artwork (quite good): Cover: Brian Thomas. Interior: Lucas Pandolfelli.
P2 gives a chart/list of wandering foes on a d6 roll.
GMs could expand this list (d8, d10, d12, etc), to include a multitude of foes.
P4 details the map locations, and the Noise Attracts Foes chart (1d6).
Once again, this can be expanded by GMs, similar to the Wandering Foes chart
P9 has a chart of finds in an office building (2d6).
Once again, this chart can be expanded by GMs.
P14 gives a chart of mutant number and location (can be altered by GM).
P17 gives the conclusions, appendix (GM helpful hints).
P18: New foes.
All maps throughout the PDF have numbers related to numbered paragraphs detailing what the players find in each of those areas.
P19 talks about treasure, Earth Credit badge, and experience (XP).
Includes a journal (7 and a bit pages), at the end of the PDF.
Pretty good as a 'prop' to read to the players when they find it.
Worth the cost.