I absolutely love Through the Breach! The world of Malifaux is a fantastic setting for an RPG and this system really makes it shine. I'be been playing RPGs for a few years now but this was the first system that really made me want to try giving GMing a shot. As a novice GM, or in this case Fatemaster, I can safely say that the rules were very easy to not only learn but teach to the rest of my group. Mechanically the game performs quite well its simplicity of flipping a card and adding one or two numbers. If you can add to twenty that generally covers all the math you'll need to worry about. Even in its simplicity though, Through the Breach offers a wide array of options for character growth for players to excel in whatever areas they wish.
With that in mind, I could still only give the 2.0 update a four out of five. While it gives the original Pursuits (classes) a much needed update to be inline, both mechanically and in terms of the layout, with the expansion books as well as an amazing background for the setting that the first player's guide was missing, the rest of the book is mostly minor rule changes and clarifcations. Adding in the fact that the PDF is $40 makes it a very bitter pill to swallow just to keep up to date.
If this is your first time looking into getting started with Through the Breach, this is definitely the book for you. It's a great quality book and the system won't disappoint. If you've already got the original books I can't recommend it as definitevely but I still feel it's worthwhile purchase.
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