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You play as shapeshifters that have met powerful animals spirits (Bobcat, Crow, Fox, Owl, and Raccoon). They granted the PCs the power to transform into an animal, use supernatural abilities, and see the spiritual and supernatural world in exchange for the responsibility of hunting monsters, be they “vampires in suburbia, great beasts in the subways, or weekend getaways where the owners prey on their guests”. Additionally, being part of the supernatural world detaches you from the rest of humanity. Most normal folks forget supernatural events incredibly fast, including the PCs if they meddle too much into magic.
Similar to Fate Accelerated, each character has approaches (though Skinchangers uses 5 different approaches vs Fate’s 6): Brutal, Covert, Fleet, Showy, and Studious the array being (4, 3, 2, 2, 1). Every time a PC attempts an action they choose what approach seems to fit best and rolls dice based on their rating.
However, one twist is the concept of Stakes, Dangers, and Augments. Automatic stakes are something that happens as a result of the PC’s actions that can’t be removed. Dangers are bad things that happen on a roll unless the player spends a (-) Fate die to cancel it. These might include Delay, Injury, Mayhem, Expense, or Fatigue. Augments are something that won’t happen as a result of the action unless the player spends a (+) Fate die to make it happen. Possible Augments include Observation, Speed, Style, Subtlety, Advantage, or Duration.
Overall, I'm really into this and can't wait to play it!