I'm writing this review with a heavy heart to be honest. I'm a big fan of Skull & Bones and the previous six issues of Buccaneers & Bokor (just ask Adamant Entertainment how many times I've hassled them about details on when the next issue is coming out). However, this issue sees the e-zine expand into fantasy pirates - something that I have no interest in whatsoever. I'm not stupid though and I hope that this expansion proves worthwhile to Adamant Entertainment, even if I won't be along for the ride anymore.
Onto this issue itself. It's not a bad one, consisting of three sections. The first Nautical Fantasy article (taking up 11 pages), the final part of the Governor's Prize series (taking up 23 pages), and the Sea-Witch prestige class (taking up 4 pages).
Of these articles, the final part of the Governor's prize is my favourite but, to be honest, that's no surprise as it's the reason for my anticipation for the issues (and I've not even been able to run them yet!). The Sea-Witch prestige class is reasonable, but I'm not keen on adding in magic to my campaign (outside of that already provided in Skull & Bones) so I doubt I'll use it. As for the Nautical Fantasy article, well... sorry, but I haven't read it yet. It's just not something I'm interested in.
<br><br><b>LIKED</b>: The climax to the Governor's Prize series of scenarios<br><br><b>DISLIKED</b>: The Nautical Fantasy article. I'm just not into fantasy pirates.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>