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    Unmerciful Frontier: The CCA Sourcebook $9.99
    Average Rating:4.7 / 5
    Ratings Reviews Total
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    Unmerciful Frontier: The CCA Sourcebook
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    Unmerciful Frontier: The CCA Sourcebook
    Publisher: Independence Games
    by James J. [Verified Purchaser]
    Date Added: 03/18/2019 10:55:48

    Planetary Generation (Why I bought this, I have not heard of Clement Sector other than in Passing) It seems to be an interesting mix of influences from (likely) Classic Traveller book 6 Scouts, Grand Survey's Details of Atmospheres, and a serious focus on The Luminosity of Parent Stars, but looser than something like GURPS Space 4th Edition, or Traveller:Interstellar Wars...but with a prevalence for Clement Sector Specific Details, most lesser worlds of a system will be (If inhabited) captive govt, research stations, military bases, with the occassional High Law prison or independant world.

    I think I can say if you like the idea of bold exploration by Scouts / Colonists / Corpporations going into a mostly unihabited Area of space to break rocks, mine moons, sets up colonies, i.e. you have embraced the Clement Sector's Setup / Paradigms, this is the book for you. If you are seeking a more open ended kind of Science Fiction Basic Principles, roll it out and see what you get, GURPS Space 4th is the more detailed, not so setting specific.

    I can see a lot of work went into this product. Again, if you are a fan of Celement Sector, this is a great resource, very detailed. If you came here for system Generation, and you have not been a Traveller fan since the old days, and do not have access to the system generation stuff from older systems, this does an okay job, given the setting parameters.

    I much respect the amount of work that went into this product. 4 Stars.

    [4 of 5 Stars!]
    Unmerciful Frontier: The CCA Sourcebook
    Publisher: Independence Games
    by Shawn F. [Verified Purchaser]
    Date Added: 06/07/2018 16:52:58

    Do you like scouts in your Traveller game? Because if you like scouts, this is a great resource for you. While it's intended for GKG's Clement setting and its Cascadia Colonization Authority, it's plenty generic enough to pull all kinds of inspiration for your own scouting and exploraiton games. It details various scout careers (not just explorers, but sapper and security troopers for early colonization efforts) with ranks, detailed life event charts, mustering out benefits, etc. There's plenty of details on equipment, uniforms, vehicles, and the CCA's exploraiton procedures, organization, chain of command, and so forth. Perhaps the most useful is a system generator for the Cepheus Engine with plenty of variety and details -- atmosphere, oceans, biosphere -- it's all here. It's packed full of formulas and all kinds of options for creating your own unique places for your scouts to die, err...visit. You could easily use the system generator for any sci-fi game. If you are running a socut campaign, or just playing a scout and want to know what he did for all those many terms, here's the place to look.

    [5 of 5 Stars!]
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