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Cthulhu Nights (CBRPG) $1.99
Average Rating:4.0 / 5
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Cthulhu Nights (CBRPG)
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Cthulhu Nights (CBRPG)
Publisher: Micro RPG
by Clay S. [Verified Purchaser]
Date Added: 02/21/2020 15:51:40

I have really enjoyed the ChapBook RPG line and this was the title that lured me in. I was looking for something simple, but with just enough meat on the bone to flesh out the system. I play solo so depending on the GM emulators and random generators I was going to use I didn't want to have to worry about complex rule books as well. I've been looking for a Cthulhu system that was overly complicated. I just wanted get down to investigating some weird goings on. This is a nice 4 stat system, with the 4th stat being specifically tuned to the genre. There are enough enemy and item lists to give me some direction without worrying about the minute details, like specific item weight or exact range. I didn't need that. While each of the Chap books presents a separate genre with some different quirks, the system is straightforward enough to just jump in and play. And the other nice element is that it works perfectly with the Chaos Cypher GM emulator, both systems using the same DL chart.

Something that I have also enjoyed is mashing up the Christmas Cop Nights with this title. The x-mas theme put me off, but there is a really

[5 of 5 Stars!]
Cthulhu Nights (CBRPG)
Publisher: Micro RPG
by Tevel D. [Verified Purchaser]
Date Added: 05/05/2019 15:00:00

Caveat: I haven't actually played this yet, but I'm excited to try it!

The rules and setting are very straightforward, requiring only a single d6 to play and filling less than 26 small pages. I've read through it a couple of times and have a copy printed out (booklet style) in my satchel awaiting it's moment as a pick-up game on short notice.

First thing to realize, this is a pretty straightforward traditional RPG, and although there are Horror checks and Willpower (embrace the madness), it's more about hitting Cthulhu in the face with a boat then subtle existential dread. Once you embrace this for what it is though, it looks great.

The rules should be quick and easy for just about anyone to pick up. It uses classes and levels, but don't look for splatbooks and hordes of special rules. The classes serve their purpose as classic archetypes for role-playing and to quickly and efficiently build a party of distinctive characters to shoot monsters in the face. Levels are fairly abstracted, allowing the game to support a longer campaign with increasing power levels without levelling tables and managing XP. This all supports the concept as a pick up and play game.

The Cthulhu Mythos serves mostly as a convenient shorthand to engage players in the world. Most long time gamers grok the tropes of Lovecraftian adventures, and as long as you realize this is on the pulpy side it works well. It would be trivially easy to reskin this for a more X-Files/Buffy Monster of the Week type game though if you are planning on using this with the uninitiated.

I'll revisit this review hopefully soon when I get a chance to try it out and see if I'm correct, but I'm expecting to be able to generate characters for a small party in under 10 minutes and take out a cult before the hour is up, assuming I have a single d6, some paper and pencils, and some wiling participants. That it also looks like it would support a long term campaign means it might make a great family travel game. You could probably play this well on a train, definitely a ferry.

[4 of 5 Stars!]
Creator Reply:
Tevel! Thank you so much for the kind review! I've been waiting to see if this little homebrew system was interesting enough to gamers for me to warrant make more of them. Based on your current thoughts, it seems so! I've worked and worked to get just the right "pulpy" system, starting with my Micro RPG, than the 2nd edition of that, and this is the final slimmed down streamlined version, and I'm glad you are pleased with what you've read so far. Hearing your feedback makes me feel like I'm ready to do more books in the game line, as well as work on creating print versions for those who feel so inclined. Thank you again.
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