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Gazetteer: A Gygaxian Storygame
Publisher: Amagi Games
by Kassidy H. [Verified Purchaser]
Date Added: 06/18/2019 14:22:20

Gazetteer is a pretty fun time! It reminds me of collaborative map-making games like The Quiet Year or Companions' Tale, but GMful and directed. As the GM, you come to the table (or social media platform of your choice) with a map already drawn and seeded with interesting symbols, but with limited expectations about what it all really means. Then, you ask guiding questions. The result is a small, ready-to-game adventure locale that may go in directions you would not have considered if writing in a vacuum!

I have completed one locale in the game's dedicated Facebook group, and started a second. My first ended up super flavorful, and I was very happy with the final gazetteer writeup that I made for it. If I have any complaint, it is with forum games in general -- precisely where you play matters a great deal. You need buy-in from your community, or else a post can languish for days (or indefinitely). Be prepared for that, or aim to cultivate a playspace where you can be fairly certain to see a game through.



Rating:
[4 of 5 Stars!]
Gazetteer: A Gygaxian Storygame
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Journey Away: A non-challenge-based fantasy RPG
Publisher: Purple Aether Games LLC
by Kassidy H. [Verified Purchaser]
Date Added: 01/15/2019 15:53:57

Journey Away is a very light rules sytem embedded in a pretty feel-good setting. The mechanics exist as a means to inject random chance when the players want uncertainty. This might appeal to you if you like Meguey Baker's "1,001 Nights" or Epidiah Ravachol's "Vast & Starlit." However, unlike those two, there is no structure, nor guiding questions, that might shape play or drive play towards anything. It is very loose and will depend on having players who are happy to just riff on each other and find their own fun.

On the quality side, there are a few issues. There are some small typos (skewing more towards the back half of the book). The illustrations are great, but there are few of them, so it was weird to see one of them reused at the end of the book.

If you are a fan of freewheeling, free-form games that rely on group creativity, give Journey Away a shot.



Rating:
[2 of 5 Stars!]
Journey Away: A non-challenge-based fantasy RPG
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Quill: A Letter-Writing Roleplaying Game for a Single Player
Publisher: Trollish Delver Games
by A customer [Verified Purchaser]
Date Added: 01/12/2016 13:47:27

Quill is my first solo roleplaying game. It is super simple and excels at what it does because of this. There is no clutter, the rules are unambiguous, and the fun is not hidden deep away.

One thing that might throw players for a loop is that the rules are creation-facing. What you write is affected by the game's randomization mechanic, but the randomization mechanic is not influenced by what you write. So, it could be said that the game really is just an improv/randomization tool for writing, and that is absolutely an okay thing for it to be. I highly recommend picking up Quill if you have any interest in creative writing.



Rating:
[5 of 5 Stars!]
Quill: A Letter-Writing Roleplaying Game for a Single Player
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Creator Reply:
Thanks for the great review. I\'ve seen quite a few people using Quill as a tool for creative writing as well as a game. I\'d love to see it brought up in English classes ;)
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