Journey Away is a very light rules sytem embedded in a pretty feel-good setting. The mechanics exist as a means to inject random chance when the players want uncertainty. This might appeal to you if you like Meguey Baker's "1,001 Nights" or Epidiah Ravachol's "Vast & Starlit." However, unlike those two, there is no structure, nor guiding questions, that might shape play or drive play towards anything. It is very loose and will depend on having players who are happy to just riff on each other and find their own fun.
On the quality side, there are a few issues. There are some small typos (skewing more towards the back half of the book). The illustrations are great, but there are few of them, so it was weird to see one of them reused at the end of the book.
If you are a fan of freewheeling, free-form games that rely on group creativity, give Journey Away a shot.