A series of short unconnected "Choose your own adventure" style solos for a group of PCs. Excellent variety in the adventures, and more forgiving than others by these authors: manageable combats and opportunities to triumph even after failed skill rolls. There is a good balance between story awards and experience points from fighting. There is also a mechanic to make combats more challenging for stronger groups.
A possible improvement for Vicious Secrets: succeeding in part 5 ought to gain the information in part 8. In A Few Coins, it would be better if failure in part 19 directed the PCs to, say, part 17; part 29 refers to non-existent part 37, perhaps part 33 was intended.
Recommended. A good place to start for anyone wishing to try this type of campaign.