Another village on the edge of civilisation beset by various problems, including raiding bandits; there are also past mysteries to unravel. Solid effort, with several good mini-dungeons to explore. The whole is easily adaptable to an existing campaign, or could be used as a "book of lairs". Magic items and treasure are of standard type. The troll doesn't have a treasure hoard, which is strange as he charges a toll for crossing a bridge.