Fun solo adventure, 24 pages in length. A race against time to find a plant, located in a mini sandbox, before someone dies. Mainly combat encounters, but some variety, including an encounter where talking gains. There are some sources of healing, and a few treasure troves.
Possible improvements: (i) The odd typing error, see 16A line 6 "17Cation", and in 23B line 3 "knee" does not make sense. The only important change I would make is 2 rather than 8 lizardfolk in 12A: the previous description suggests 2, and 8 would likely overwhelm the PC.
(ii) The mechanic for determining whether your PC returns in time (in 18A) is a bit underwhelming, taking no account of number of entries visited. I suggest the wife dies after 30 + 1d20 entries. (In various successful plays between 18 and 39 entries were visited.)
Replay value as different routes are possible. Recommended.