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    Files for Everybody: Nashi $3.95 $2.96
    Average Rating:5.0 / 5
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    Files for Everybody: Nashi
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    Files for Everybody: Nashi
    Publisher: Rogue Genius Games
    by Thilo G. [Featured Reviewer]
    Date Added: 04/20/2021 05:42:46

    An Endzeitgeist.com review

    This pdf clocks in at 21 (!!) pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 17 pages of content, so let’s take a look!

    This review was requested to be moved up in my reviewing queue at the request of my patreon supporters.

    Okay, so the nashi might be familiar to fans of Everybody Games; to summarize them: They’re raccoon folk with extremely sensitive hands. They get 8 HP, are Small, have a 25 ft. speed and their ability boosts are to Intelligence and a free one; their precise touch nets them tremorsense 5 ft., but not as a vague sense, but rather as a precise one. This is already a pretty awesome component that makes them potentially contribute something to the party that other ancestries wouldn’t be able to do. Oh, and there is something else I adore: This ancestry is not simply a collection of stats: The pdf explains the species’ culture, architecture, etc., making it genuinely feel like an organic and viable addition to the gaming world. Their language, rooted in Sylvan is explained alongside their cuisine, their nations, etc., and yes, their ethnic groups, including the tanukun and the seafaring Zumei!

    There are no less than 10 heritages to choose from, which includes a knack for filching items, low-light vision and better chances of noticing concealed creatures with Seek, magical talents, being a socialite, etc.—oh, and yes, there is a heritage that actually represents a tanuki heritage, represented by making you a shape changer!

    Unless I have miscounted, there are 11 level 1 ancestry-feats, which include being swifter, a representation of the nashi knack for tinkering regarding their proficiencies, a jaws attack, keen senses, a climbing speed, and means to further capitalize on the excellent tactile senses of the species. We also have the means to use Athletics for initiative as a reaction to scramble up inclines with Climb. This one can be very helpful if your GM is as hardcore as I am. Just sayin’…

    The pdf also presents 3 5th-level feats: Sensate Strike is particularly cool: It combines the tactile sense with unarmed attacks, and lets you combine a Strike with actually looking for concealed objects! Among the 3 9th level feats, the one that lets you concentrate to enhance the range of your sense deserves particular applause as far as I’m concerned, and 4 13th level feats complete this part of the pdf.

    Beyond that, though, we do get MOAR. Alchemists, for example, will like to hear that we receive a new Gunpowder research field, and this leads me into another aspect of this pdf: This file actually includes tight and well-crafted gunpowder weapon rules, including weapon traits for revolvers (chamber), weapons that let you fire bombs, weapons with spreads and the like. Malfunctions and means to clear them and basic combat actions for Spread Strikes complement this system…and seriously? Paizo’s system will need to best this one. It’s ridiculously cool. Bolas cartridges? Check. Flamethrower-y cartridges? Check. Cartridges that let you infuse alchemical items in them? Check. Rock salt? Smokescreen? Essentially flechette? Check, check, and check again. This system interacts incredibly well with the new alchemist feats, and the whole alchemy-trick-gunslinger build array that you can craft with this pdf? Pure gold. If you want to play a trick-shooting alchemist? Get this. It’s incredibly awesome.

    Beyond that, we have a new sorcerer bloodline supplemented by 3 focus spells, two of which deal with reshaping your body, with one even allowing you to make fingers or other body parts into items, Mr. Fantastic/Plastic Man style, and yes, this interacts properly with the item level system. Did I mention Spell Sake, which makes it possible to make your spells into potions? And yes, these will render the imbiber buzzed; the “sake” moniker is not cosmetic. Magitechnician wizards focusing on Crafting are also covered, and the pdf also features the tinker archetype, supplemented by a couple of feats. Particularly shield-users will welcome the fact that this one lets you swiftly cobble together shields, but the utility of this one goes beyond that. Obviously.


    Editing and formatting are excellent on a rules-language level, and the pdf also excels on the formal level. Layout adheres to an elegant 2-column full-color standard, and the pdf sports really nice original full-color artworks. The pdf has no bookmarks, which does constitute a comfort-detriment at this level.

    …a comfort-detriment that would usually make me rate this lower. BUT hot damn, does this file deliver. This is a perfect example of not going one, but several extra miles. The pdf offers a genuinely compelling ancestry for your game, one that offers a distinct playing experience with a lot of customizing options…and it makes the nashi species feel organic, plausible, vibrant. And then you also, you know, have this very smooth and elegant alchemy firearm system as a frickin’ bonus. And all those class options. Alexander Augunas keeps piling cool stuff on an already excellent species.

    The result? Frankly, the bang-for-buck ratio for this one is superb. Even if the firearm system is not something you’d want to use, I’d genuinely recommend giving it a shot (haha!), and once Guns & Gears releases, this’ll be the system it has to compete with/beat as far as I’m concerned. Now, usually I’d axe a star or my seal for the lack of bookmarks, but considering how much cool stuff we get, that’d be mean-spirited and asinine at best. This deserves the full 5 stars + seal of approval.

    Endzeitgeist out.

    [5 of 5 Stars!]
    Files for Everybody: Nashi
    Publisher: Rogue Genius Games
    by Reece S. [Verified Purchaser]
    Date Added: 08/17/2019 19:28:23

    This product heavily features the Nashi ancestry, essentially raccoon-folk. In addition there are character options for the alchemist as well as a good amount of supplementary info on firearms (and the equipment therein).

    The Nashi Ancestry options are quite varied and are packed with flavor text, particularly in the beginning where things like culture and architecture are discussed. The ancestry includes 10 heritages, a veritable boatload for players to choose from. This also includes a suite of ancestry feats that tie the aforementioned flavor text quite well with mechanical bonuses.

    The Alchemist options primarily revolve around the use of firearms, especially alchemical cartridges similar to what you may remember from pathfinder 1st edition. The options within are very thematic and relate well (again) to the Nashi themed supplement.

    The sorcerer and wizard also feature briefly, with a Tanuki sorcerer bloodline themed for trickery and illusions (of sorts) and a wizard school that expands on the wizard's ability to get extra arcana/crafting skill feats as well as crafting proficiencies. I'm particularly partial to the wizard school, as its a pretty big departure from the other wizard options in core 2nd edition.

    There is also a single dedication archetype included, the tinkerer, which again utilizes earlier themes to good effect. Basically does exactly what it sounds like.

    Finally come the firearm rules, which are more oriented toward a steampunk style campaign setting, and are pretty varied because of it. While the setting may be rather specific, I think anyone running a game where firearms are more common could definitely use these rules.

    The alchemical cartridges are quite well written and may actually be my favorite part of the supplement. Including Bolas, dragon's breath, and more, this part shines and could be used for any game running firearms, even if you're using some that are more oriented toward earlier-age firearms.

    All in all the book is great, the options are wide and interesting, and the art is great! (I forgot to mention this earlier!) Would definitely recommend picking this up if you have interest in using steampunk/magicpunk style firearms in your game!

    [5 of 5 Stars!]
    Files for Everybody: Nashi
    Publisher: Rogue Genius Games
    by Jeffrey F. [Verified Purchaser]
    Date Added: 08/10/2019 14:34:48

    This Pathfinder 2nd edition compatible supplement is focused on the Nashi, a raccoon humanoid ancestry that has a focus on firearms. The author includes a sidebar on transferring their firearm focus to crossbows for the GM who doesn't want gunpowder weapons in their game.

    Overall this supplement is well written and the art is excellent. The author does an excellent job of crafting Nashi culture and making pop so that by the time I was done reading the section I had many ideas about adding them to my own game worlds.

    The 10 heritages are interesting and unique, and the Ancestry feats seem well balanced. Their is a good variety of ancestry feats as well which means playing Nashi won't get as repetitive as some of the Pathfinder 2nd core ancestries currently are. The class options for Alchemist, Sorcerer and Wizard all seem solid and good thematic choices.

    The Equipment chapters covers new rules for firearms. The rules are interesting though the sniper trait is one that makes me scratch my head. The rule itself is simple and would represent something akin to a cinematic weapon silencer but seems out of place on one of the biggest weapons, and as such probable loudest weapons. Of course the intent seems to make that weapon a fantasy sniper rifle which these rules would achieve even if I'll need to suspend my personal disbelief.

    Overall it is an excellent ancestry to add to the game.

    [5 of 5 Stars!]
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