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    Accounting for the Dead: The Savage Age Volume One $15.00 $12.00
    Average Rating:4.8 / 5
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    Accounting for the Dead: The Savage Age Volume One
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    Accounting for the Dead: The Savage Age Volume One
    Publisher: White Wolf
    by DSC T. G. C. _. [Verified Purchaser]
    Date Added: 10/15/2020 15:21:38

    Let us start off by saying we received promotional copies of both Savage Age Volume One and Volume Two. Now that being said, Werwolf the Savage is an amazing piece of work, which introduces the us to a setting before the War of Rage, a time where Mastodons and Dire Wolves roam the world. A time when Homo Sapiens shared the planet with Neanderaths.

    Volume one details the extinct tribes of Fera, the Khara (the were-sabretooth, the Apis (were-cow), The Grondr (were-boars), and the Anupu-Ba-El (were-jackals). In attention. In addition, there are stats on animals that existed during this period, as well as general information on the time period.

    The Tabletop Gaming Club just concluded our first gaming session using these rules. Our party consisted of one Anupu-Ba-El, one Apis, one Bilai, one Siberakh, and a Gurahl. The story is set in the years preceeding the war of rage and the storyteller plans on playing through events that lead up to the war of rage and the founding of the Garou Nation. So far the group really enjoyed the session and hopes to make this a long running chronicle.

    We strongly recommend this setting to every Werewolf player.

    The one thing we do want to mention, each book gave us a sampling of the world. We found having both Volume 1 and Volume 2 really expanded our options for our campaign, and we hope to be able to expand our chronicle with the upcoming volumes.



    Rating:
    [5 of 5 Stars!]
    Accounting for the Dead: The Savage Age Volume One
    Publisher: White Wolf
    by Christopher R. [Verified Purchaser]
    Date Added: 09/26/2020 14:38:49

    So for the bottom line up front (BLUF) on this sourcebook; if you are wanting to run a WW chronicle set during the stone age and/or the War of Rage, then get this book. The author(s) behind the book have done an awesome job fleshing out the time period. The other reviews listed are right on target, and I concur with them 100%. Additionally, the authors are very communicative with the purchasers of the book; which is a nice change of pace. My only complaint would be for more content, which isn't a real complaint of course.



    Rating:
    [5 of 5 Stars!]
    Accounting for the Dead: The Savage Age Volume One
    Publisher: White Wolf
    by Kurt M. [Verified Purchaser]
    Date Added: 09/21/2020 22:31:24

    Well, I thought I had put the World of Darkness behind me.

    My WoD gaming group broke up years ago and I haven’t run a WoD game in four years. Haven’t run a regular game in more like seven or eight. Heck, I was considering selling off my ridiculously huge collection of Storyteller games, even.

    But then I got a look at Werewolf the Savage Age!

    The Khara caught my eye. Were-Sabertooths!

    And then there was the prospect of Neanderthal characters.

    The idea of playing Lost Breeds, without any finagling with canonical mythos was a big draw. And the chance to run the War of Rage looked very tempting. Reading through the book, there are a lot of great hooks and inspirations for games I’d like to run. For me that’s the most important thing about a game book, does it make me excited to run something using the material in the book. Werewolf the Savage Age does that in spades!

    Apis Minotaurs breeding human lines to fit their plans for the future. Neanderthal Grondr were-boars running and rooting through the forest in search of tainted Wyrm creatures. The jackal spawned Anupu-Ba-El overseeing the birth of burial rites and quelling unquiet ghosts, long before their decision to make common cause with the Garou against the other Fera. There are a lot of stories that I’m excited to tell with this book!

    The art is fierce and jagged and primitive looking, perfect for the age it illustrates.

    The mechanics look sound. There are lots of Gifts that look like they would be fun to play. Though, honestly, I can’t judge how well balanced that material is without running the game.

    The closest thing to a weakness with the whole package that I can see is that I don’t find the introductory fiction bits particularly interesting. Not bad, mind you, but nothing that draws me in and keeps me from flipping past the intros to get to the good stuff. That’s a minor quibble, and to be honest I’ve never really been a fan of the WoD intro fiction anyway. It only rarely seemed worth the effort to me. There are some offbeat decisions that gave me pause. The backstory for the Apis covers an unimaginably vast length of time (for PCs, anyway). But it also gives us the hooved predatory ancestors of bovines, the Mesonyx, whose traits still pop up in rare atavistic individuals many speciations later. That’s just so…weird…that I can’t wait to use it, or play one myself. It also inspires me to wonder about an even earlier setting with even more primitive hominids and Fera based on extinct species that didn’t survive to be exterminated in the Garou’s War of Rage.

    Things I want to run with this book:

    An Apis Folding migrating with their long legged, early Sapiens kinfolk and a herd of wildebeest-like animal kin, trying to escape from some hideous Wyrm menace, only to find their way blocked by a river full of hungry and hostile Mokole. Shallow and muddy in the material world, the river is wild and elemental in the Umbra. Just the thing to cut off pursuit by the Wyrm-things—if the Apis can find a way to get around the Mokole.

    A Grondr Sounder trying to purge their forest from a horrible fungoid Wyrm menace—tattooed Neanderthals thrashing and fighting through the forests battling burrowing myconids. Didn’t somebody have a Clanbook Matango out there? That could be useful…

    Khara battling Mammoth fomori in the harsh Ice Age wastelands of North America. There are just so many cool things you can do with Werewolf the Savage Age! And I haven’t even looked at the second volume with its War of Rage stuff! In short, yeah. I recommend this one. I’m excited about it myself. I am already looking for the perfect dice set to use in my new game, once I can talk a few gamers into trying it…



    Rating:
    [5 of 5 Stars!]
    Accounting for the Dead: The Savage Age Volume One
    Publisher: White Wolf
    by Darryl J. [Verified Purchaser]
    Date Added: 03/19/2020 02:59:34

    Love this book. Just that simple. Amazing ideas on practically every page. I had never considered a campaign in such a long gone age, but this really makes me want to slip into the time when languages are just forming, the dominance of man is a joke and the Wyld is a tangible threat to all that is.

    Accounting for the Dead is the meat of the book and well worth it. The Apis feel much more fleshed out, givng them depth instead of just being generic healers and caretakers. The surprise new breed of Anupu-Ba-El was an unexpected detail in the creation of the Garou nation.

    New Gifts, Rites and Abilities all await within. This is the sort of historical book I've been waiting for. By adding details to what we already knew, the authors have created an exciting new setting to play in.



    Rating:
    [5 of 5 Stars!]
    Accounting for the Dead: The Savage Age Volume One
    Publisher: White Wolf
    by Jakob A. [Verified Purchaser]
    Date Added: 10/14/2019 17:38:03

    Let me begin by saying this: This is what I wanted Shattered Dreams to be. Not only does it wonderfully present the possibilities for a campaign in a time-period that I believe is seriously underrated, it also fixes a lot of the problems that I have had with the Lost Breeds in WtA lore.

    Welcome to the Savage Age! The book opens with a short story connected to the Kitsune, or rather to their progenitor Fox. I might have prefered a story focusing more heavily on some actual heroe of the time the book is set during, but it is still good writing. Next we get an introduction to the setting that really tries to sell it to the reader. For me being a huge stone age fan as it is it only makes me happy to see someone describe the potentiall of this time so passionately. All well and good, lets get into the meat of the book!

    Accounting for the Dead This is the big section of the book, covering a number of Lost Breeds of Fera along with one brand new created specifically for this book! These are:

    Khara: These Bastet of sabertooth stock have already been covered by the writers in their book "Tribebook: Khara". This section is a summarization of some of the information from that book along with some additional information and Gifts. I will say more about the Khara in my review for that book later, but all in all, a good write-up for an interesting Breed.

    Apis: Now this is probably my favourite part of the book! The were-aurochs have always been the Changing Breed I have disliked the most. They just seemed like something created to be a sad story about how Garou are arrogant, destructive brutes, instead of being a well-thought out Breed with a legitimate purpose amongst the Fera. Not so here. Here the Apis are given the justice they deserve, becoming visionaries and bringers of change. Their gifts reflect this with a lot of focus on social interactions, as well as some pretty nice combat gifts. I cannot stress how much I love these new Apis and really hope I will get a chance to play one of them in a game.

    Grondr: The boar-changers are an interesting concept that are framed in this book as the original main Wyrm-hunters of Gaia. Their culture, society and history is given more depth here, along with some nice gifts to build a concept that is equal parts brutal fighter as it is cunning cleanser of wyrm-taint and even a little bit of a trickster.

    Anupu-Ba-El: This is the new Changing Breed presented in the book. The Anupu-Ba-El are jackal-shifters, here portrayed as the ancestors of the Silent Strider tribe, whom during the War of Rage choose to join with the original wolf-shifters as the "Garou Nation". I love this concept of the Garou having a multi-species origin. It makes the great variety of garou tribes seem more plausible and makes the War of Rage a more nuanced story. I also like the concept of the Anupu-Ba-El as keepers of the spiritual balance of the world, with a gradual shift over time to focus on Death and the spirits of the departed. Their gifts suits them perfectly as proto-Silent Striders and as shamans.

    Neanderthals: This section made me very curious when I saw it. I will admit that these cousins/ancestors of ours have a very special place in my heart and have for a very long time captured my imagination. It made me very frustrated in the Shattered Dreams book that the neanerthals were given so little thought, with the section regarding them seemingly only consisting of the writer reading J. Aules Clan of the Cave Bear and copying everything said about the neanderthals there into the book (while Aule is a great author, her first book is several decades old and lots of new information has emerged about these humans since then). Not so the Savage Age! Here these ancient humans are presented properly, going into detail about how to play a neanderthal character and how they relate to the different Fera. I love that the neanderthals have been given their own gifts, setting them apart from Homo sapiens characters. While some of the information given about them might be debated, it has more to do with what current theories you choose to follow, rather than out-dated information (as with Shattered Dreams). All in all, a great section!

    Playing in the Savage Age Here the reader is given a more thorough presentation of the setting, with everything from Palao-ecology, human cultures, languages to a small bestiary of different animals to appear in your game. It also contains how to create a character in the setting, with new abilities and also a nice system with specializations depending on what breed you pick (Beast, Metis, Homo Sapiens and Neanderthals). All in all, a very nice introduction that will hopefully inspire both players and game-masters alike!

    And that is all! I cannot stress how much I recommend this book to anyone who likes Werewolf the Apocalypse and is interested in a game set during the Stone Age. You will not be disappointed! The only real down-side to this book is that it is too short. I can only hope that with the sales from it the writers will be encouraged to continue this series, as from what I have heard there is even more to come!



    Rating:
    [5 of 5 Stars!]
    Accounting for the Dead: The Savage Age Volume One
    Publisher: White Wolf
    by Navin W. [Verified Purchaser]
    Date Added: 09/24/2019 11:26:57

    Well written and lovingly researched. I was particularly impressed with the scientific and accurate examination of 'Stone Age' creatures, climate, and human civilization right up to the Holocene. This book is useful for anyone running a game or story set in the period, regardless of whether they're playing vampire.



    Rating:
    [5 of 5 Stars!]
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