Quest to stop a blight spreading across a region. Some spoilers follow. Ample clues regarding what to do, although the vital role of herbs to enable the druid to brew potions is not apparent at first. The corrupted creature is tough to defeat without magical aid. Satisfying mechanic for time elapsed during travel and other activities. Definite replay value as certain encounters are only triggered by random rolls; it will take a couple of plays to work out an optimal strategy.
Some possible improvements: entry 44 should direct to 40 after resolution; on reaching 58, gain the codeword Offering; in 84, it would be better if a codeword is given if the shrine is repaired (so you cannot benefit from repeatedly restoring it).
An enjoyable solo; recommended. In play, succeeded at the second attempt.