Spectacular first scenario, with a touch of Indiana Jones/Jackson's Moria as the heroes try to battle foes and escape as the floor crumbles, with a drop into a lake of fire beckoning. A lockpicker is required, and the ability to fly is a considerable asset. The second "find the exit door" mission is easier and less innovative, but is enlivened by the (probable) appearance of the Ogre Gorbin, who can be recruited.
Much can go wrong in the first scenario and that is what happened in both plays as several heroes took the fiery plunge. Comfortable success in the second mission, although in the second play one companion was pulverised by the skeletal ogre whilst clutched by ghoulish claws. Bad times for Gorbin: not met by the first group; slain by the second.
A punishing gauntlet, a good scenario to use for a squad trapped behind enemy lines.