Decent solo adventure, exploring the boathouse of a wizard. Links appear to work, only spotted one minor error: in paragraph 2D, 7C should be bolded.
Strengths: some interesting and distinctive magic items, useful rather than powerful.
Weaknesses/Cautions: (i) some sensible actions, such as trying to avoid combat with unintelligent creatures, have little/no chance of success; (ii) something of a funhouse, it would make more sense to replace crabmen with looters (who can be reasoned with),
or keep the crabmen in the dock area.
Would be improved by including a mystery to solve, e.g. did actions of the wizard create the gigantic bees?