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    BX6 Grave of the Green Flame BX RPG $4.00 $3.00
    Average Rating:5.0 / 5
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    BX6 Grave of the Green Flame BX RPG
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    BX6 Grave of the Green Flame BX RPG
    Publisher: Pacesetter Games & Simulations
    by Jay G. [Verified Purchaser]
    Date Added: 09/22/2020 21:17:04

    This is an absolutely AMAZING amount of solo gaming content, and I can't believe it was only $4!

    Grave Of The Green Flame combines map based overland exploration with some individual location set pieces. The adventure has a simple setup (find the bandits who robbed me) coupled with a few teasers towards a bigger grander story.

    The addition of the 'Adventure Point' system offsets one of the biggest problems in solo games driven by non-solo gaming engines. Usually the lack of other party members or easily accessible healing magic in systems that generally include them mean that one or two bad die rolls can bring disaster. The addition of the 'Adventure Points' are basically re-rolls that give a player a limited number of do-overs to avoid those adventure ending failures a limited number of times.

    I did have two minor issues with the adventure; not sure if there was hiccup with my PDF or my printout but entry "T" seems to be missing from my copy, the other things is for me personally I would have liked some artwork in the adventure to dress it up a bit.

    Having said that I highly recommend Grave Of The Green Flame, it's one of the best solo adventures I've played and was a bargain at the price.



    Rating:
    [5 of 5 Stars!]
    BX6 Grave of the Green Flame BX RPG
    Publisher: Pacesetter Games & Simulations
    by A customer [Verified Purchaser]
    Date Added: 09/16/2020 04:40:00

    Solo adventure: an initial quest to hunt down bandits; a woodland area to explore, with small pieces of the overall map revealed as you go; a mystery with which you will eventually interact. The possibility of rerolls via adventure points is a good idea, as a single low level character can be fragile; I would recommend a 2nd level ranger, not only for general toughness, but there are extra clues to be found by those who can track; a 2nd level magic-user with sleep spells might also fare well.

    Some suggested corrections for this version: Area 0: title "ALTAR"; Area S: first option should link to Y; Entry W4: damage should be different depending on your skill check, say 2d4 for failure; Area X: X6 label is repeated, suggest "Challenge the Fog" is labelled X7, X7 changed to X9, and links updated accordingly; Area CC: fourth option "enter opulent tent" should link to CC7; Entry EE1: second sentence should begin "If you have not found...."; Entry EE9: missing title "EE9 Give up the Map"; Area GG: in entries GG12, GG14 and GG15, the final option of proceeding East should link to EE.

    The structure of the scenario allows you to recover from typing errors (if necessary consulting the master map).

    Top class module, very likely the best D+D solo adventure ever written. Would be relatively easy to convert to other systems (such as other OSR games, D+D 5, WFRP, Runequest). Highly recommended.



    Rating:
    [5 of 5 Stars!]
    BX6 Grave of the Green Flame BX RPG
    Publisher: Pacesetter Games & Simulations
    by Christopher c. [Verified Purchaser]
    Date Added: 08/01/2020 21:42:41

    I purchased the BX RPG rules books based on Mr. Brannon's very thorough reviews on the Players and GMs books, and im glad I did, I rated them "Good", I did not leave reviews on those books , because the reviews already there go in depth. I then rolled up a character and took him through "The Grave of the Green Flame". I will not spoil any of the goodness there in, only the gist of what you get in this module. You get a very busy adventure! plenty to explore , investigate, experience, and kill. I ran into several cool surprises that I didnt expect in a introductory 1st to 2nd Lvl character adventure. This is the first Solo adventure in a series of solos that will take characters from 1st through 7th lvl. There are also notes for group use. The story line is very good and entertaining, I did not get bored or lose interest at all. I took my time and savored it, and it lasted roughly 4 hours, which is great for me ! This solo system has guidance for mapping and it comes in handy in this adventure. The ending of the Tale told here sets you up for the next solo in the series "Beyond The Black Wall", my character is more experienced now , and tougher (twice i nearly lost him , Good Stuff!) and ready for the next Adventure! I can easily recomend this rules system and this Adventure ! There is one mystery in this adventure I didnt solve, and it eats at me... My next 1st lvl character will one day solve it , gives me more reasons to replay it one day !



    Rating:
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