The system of Osmond Ward is well fleshed out. Version 1.3 addressed a lot of the issues that would hinder the onboarding of a new WorldWeaver or New Player. I appreciate the concept of hyper-lethal combat, as it creates scenarios where your group has to potentially figure out a smarter solution than just go in ‘guns blazing’, but still allows for combat to be tense.
This system not having a ‘choose your class’ system and rather allowing the player to have a multitude of strengths/weaknesses is a plus, in my opinion. There is a lot of depth in this world/setting, which lends itself to creating all kinds of adventures for your group. Each Ward feels unique in their own way, the world itself feels unique (all the different planets/places), and each playable race/species is equally as unique. The inclusiveness of the system for all the many different types of players is a welcome change to most rigid systems.
The Grit system is a special and interesting mechanic that seems to have a lot of usefulness and would well assist in creating unique situations. Magic/Mana system is well thought out, and well organized now after the revision that was v1.3.
Understanding that this project is being updated and improved upon on a regular basis, I can’t wait to try this system out with my players at my home table.