Spoiler light read through review, more may be added after play.
Interesting mix of intrigue and dungeon crawling in a distinctive city. The unique features of the city and plots
in motion are concisely described. Probably best described as a framework, as the referee will need to do a little
work for this adventure to achieve its undoubted potential. Some extra supporting material (which might not
get used) would be welcome, for example details of: (i) how the abduction of the wife took place, and any clues
investigation might yield; (ii) an encounter with an information broker; (iii) the waking of a certain figure, and
the devastation that follows.
An observation and a suggestion: (i) the two riddles in the Hall of Madness, area 8, are very close to ones posed
in the Hobbit; (ii) plenty of playtesters have been credited, but it would he helpful to have details of what
happened (possibly in an appendix).
The ruins of a Roman noble villa and surrounds, now inhabited by cavemen raiders, are described in a bonus adventure
at the end, The Valley of the Skull. Some evocative descriptions in this one.
In the hands of a skilled referee, this could be a memorable adventure. Recommended.