Highly imaginative adventure, dripping with swords and sorcery flavour. The Palace itself is a deadly dungeon, but some of the most enjoyable play may come from working out how to enter safely;
there are three untrustworthy factions with whom the heroes are likely to have interactions. Intelligent play is encouraged, there are a number of opportunities/resources that might be exploited. A
hallmark of these authors is distinct and interesting magic items, and this module does not disappoint. However it really shines in the new monsters: Dusk Stalkers have a touch of the Predator
about them, and sample tactics; Guardians of Uyu-Yadmogh are mummy-like creatures that have taken their abilities and avarice into the afterlife; a number of memorable unique creatures. The
Palace reeks of antiquity and foul magics that mortals were not meant to know. A smart group will have a translator along, and make a run for it if they strike it rich in treasure and/or magic items.
Some complicated encounters that the referee will need to study before running; clear layout, easy to read text; helpful maps, including overviews and player versions; good use of tables;
Highly recommended, and available in DCC, LL or OSE versions. Choose your favourite and give it a play!