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Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items) $9.95 $7.50
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Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)
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Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)
Publisher: Stainless Steel Dragon
by David G. [Verified Purchaser]
Date Added: 06/18/2016 15:32:47

I will be the first to say that this holds a ton of useful and usable items. It sometimes seems, however, that for every excellent item, there's a broken one. I got this for my D&D games, and it said that this would work reasonably well "with “any” fantasy role-playing game system that utilizes magic items, and manages characters with skills and attributes." And there are a good number of items which certainly work perfectly well, and I've incorperated them into my campaign I'm running. But i doubt that there are any systems out there who could function properly when you can basically buy a magic house for only 1000 gold. The cart of wonder is basically a bag of holding that functions as a normal cart that can magically seat fifty people comfortably inside. If I stripped all the walls and furinture out of my real-life house, I might be able to sit fifty people. This means that i can buy a magical moving house for less than an actual bag of holding! (The smallest can only hold 250lbs up to 30 cubic ft. and costs 2500gp.) This could perhaps be fixed with a price adjustment, maybe, but there are many other items that are game-breaking no matter how you look at it. So, there are tons of useful items, but just be perpared to have to sift through ones that could potentially turn your level ten character into a god, if you use them properly or with other items.



Rating:
[3 of 5 Stars!]
Creator Reply:
Indeed this book contains some very minor, as well as some incredibly powerful magical items, and all things in between. (It includes curse items and one of kind quest items. ) It should NOT be used as a shopping guide for characters. The book offers several ways to generate random magical items, and/or alternate magic items should the ones rolled be unsuitable for the character or the adventure. GP and XP values may vary depending on game system, it is impractical if not impossible to exactly match all game systems with these numbers, and therefore numbers listed are only a guideline based on the author\'s 30 years experience with various roll playing game systems. (All of this critic/user\'s concerns are addressed in the introduction and description of the book.) Also just for clarification purposes, this book does not contain a Cart of Wonder, it does contain a Carriage of Wonder. It is a 4 person carriage, that can actually carry 50 people. It is only remotely related to a bag of holding, and far less portable and therefore far less useful the a bag would be. For instance, you can\'t take it into a dungeon with you. You can\'t carry a couple of them backpack. You will need horses to pull it around as you do with all carriages. Plus you must leave it somewhere when not in use, thus it can easily be stolen or objects left in it could be stolen, etc. .. Should it be worth more or less than a bag that holds less stuff but is far more useful? It is a judgement call, GMs are invited to price and award XP as they see fit if they feel experienced enough to do so.
Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)
Publisher: Stainless Steel Dragon
by Randall C. [Verified Purchaser]
Date Added: 07/04/2013 22:01:51

Interesting book filled with some unusual magical items. Great gifts for your players without overwhelming the campaign.



Rating:
[5 of 5 Stars!]
Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)
Publisher: Stainless Steel Dragon
by Victoria S. [Verified Purchaser]
Date Added: 02/05/2010 18:37:26

The Tome of Forgotten Magical Items Volume II (Miscellaneous Magic Items) This book has 156 pages. This is a friendly, sometimes humorous book, with more magic items then you can shake a wand at. This tome contains the kind of stuff you might find in a Harry Potter movie, magic items to make life easier in a magical world. The cover art is simple, but descriptive. There are few illustrations. (This book would easily be 500 pages if they added pictures for every item.) I got this ebook because I really liked Volume one of this tome. Volume two is remarkably different than volume one. First there are no random tables for magic generation. The whole book is one giant table. Items are alphabetical order listed from 1 to 000. Roll 3d10 to generate a number. (If the item that comes up in inappropriate for any reason, then pick something different next to it, or rearrange the numbers rolled on the dice to generate a new number.) It is a pretty simple system. I give the players a basic description of the item when found, and tell them to write the number next to it for when they get it identified. This system works well for me. The eBook is well book-marked. (A-Z, and by numbers so finding thing in it are breeze, it is also a quick and easy task to use the printed version as well.) There are a vast number of unusual items in this book. Some similar things maybe found in other books, but there is several hundred things here I have not seen before. (BTW that is what I look for in a good magic item book, something I, and my players have not seen before.) As far is the diversity of items, it looks like the author went through a dictionary and picked out every item that he could find that could somehow be made magical. From abacus that counts treasure, to a portable zoo. All items have detailed descriptions as to what they look like. There are several types of magic items in this book, ranging from the barely magical to things I would consider relics. There are some extremely personal items, like lipstick, brushes, portraits and undergarments. There are some big items to be found, but not carried, like beds, desks and doors. Some items resemble modern day appliances that were added in a humorous way. Like the, "Cube of Illusions," essentially a television set, save versus charm or be mesmerized, or a machine that can make copies of magical scrolls. Some items mimic the powers of superheroes, or their equipment. Like the "Belt of Super Powers," or a rope that mimic's Wonder Woman's lasso. There are also some items that are cursed. But, by far the majority of the items in this book are simple everyday items supplemented by unique magic powers. Forks, plates, tents, backpacks, pictures, bedrolls, saddle-bags, ointments, books, candles, etc, etc. The magical powers tend to be generalized so the item may work with all game systems. It is typical to find descriptions that state, "move at twice their normal speed," or "double their normal number of attacks," or "does the 1/2 the user health points in damage every other turn." There is also weapon to damage conversion table that allows users to cross-reference more specific damage types across various game systems for those items that require it. Many of the magic items simply have descriptions that describe what they do in such a way they can be used in any magic based role-playing game system. The "Coin of Doubling" is a typical example of this, "Each day this gold coin will create an exact double of itself. The double will appear in all respects to be a real coin of the realm. Duplicates of this coin will magically disappear after one year, so the owner of this coin may never amass more than one year's worth." Things like distance are described in feet, yards or miles, time is described in seconds, minutes, or hours. It is all very versatile and user intuitive. I use this book, and volume one, in all my D&D games, as well as in my Marvel Superheroes role-playing game.) There are many minor items that help define a character without necessarily making them more powerful, which means I can satisfy any player's lust for magic items without unbalancing my game. What can I say, I like this book, and my players love it. If you have collected every magic item book ever produced, many of these items may seem familiar to you. Many more will not, and it may still be well worth the $7.50 ebook price. If your just starting out, I would recommend buying this book among your first to fulfill most of miscellaneous magic needs.



Rating:
[5 of 5 Stars!]
Forgotten Magical Items Volume II (1000 Miscellaneous Magic Items)
Publisher: Stainless Steel Dragon
by Zak S. [Verified Purchaser]
Date Added: 11/04/2009 22:49:42

x.p. 100 G.P. $9.95 Upon initial inspection, this will appear to be an ordinary pdf download containing verbal descriptions of various magical items. Anyone with an intelligence of 9 or higher will notice that the majority of these are redundant or uninteresting. However, d4+1 hours of sorting through the repetitive (dozens of magical-furnishing-that-if-you-sleep-on-them-give-you-the-benefits-of-a-full-night's-rest or cooking-utensils-that-provide-infinite-food), uninspired (endless "__s of ___" that just raise an ability score a point or two), cartoony (lots of little things that instantly grow into dragons--or bears or eagles or tigers), jokey ("toga of party readiness") and inane (thinly-disguised contemporary technological objects like copy machines or tanning oil) entries will allow the DM to find d4x10 items that are actually interesting and might be usable in a game ("shoes of many footprints", dancing powder). Whether this is worth 9.95 is left to the DM's discretion.



Rating:
[4 of 5 Stars!]
Creator Reply:
I love this book, as do the 30 plus players who have received magic items from it. (They are usually wowed by things found in it.) Sure there are tongue-in-cheek items that magically mimic modern items such as the “Cube of Illusions,” that emulates a modern T.V. (FYI not so very different then any Harry Potter Movie.) But there is also a vast volume of completely original and useful major and minor items. Such as “Lip Stick of Dragon Breath,” “Cloak of the Octopus,” Boots of Far Striding,” “Belt of Super Hero Powers,” Brush of Hair Coloring and Style,” Totem of Animal Control” etc, etc… (Really way too much to list here.) With 1000 magic items, some items might seem similar, but given the volume of this work, the redundancy is minimal when compared to other books of this type. Not every GM will like every item in this book, and not all items are suitable to give all players in all situations. (Some items were meant to be stationary items, others quest items, others artifact to be destroyed or to help create an interesting role-playing situation.) If a GM can’t find at least 500 items worth giving their players, they are either not looking, or simply don’t like giving their players magic. Nuff, said. XP 1,000,000,000+!
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