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    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules $12.49
    Average Rating:4.1 / 5
    Ratings Reviews Total
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    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
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    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    Publisher: Palladium Books
    by Kristi H. [Verified Purchaser]
    Date Added: 02/27/2020 13:25:01

    While many aspects of the original Palladium haven't aged well, this is still a great resource for the player. The text is small but well-spaced and legible, and the scan is clear and complete.

    There are a few scanning artifacts, but nothing that impacts on the quality of the contents. The only thing that would make it better is if the text were searchable. On the other hand, the joy of a rulebook like this is in flicking through it and getting distracted by interesting bits.

    And the classic b&w art is there to enjoy in all its whimsical glory.

    [4 of 5 Stars!]
    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    Publisher: Palladium Books
    by Gary M. [Verified Purchaser]
    Date Added: 10/03/2013 13:25:49

    My problem with this PDF was not the content - I bought this as a replacement for a missing softcover and knew exactly what was in it. My complaint, or dissatisfaction, or whatever is that the PDF is of execrable quality.

    Firstly, this is an image-scan - every page - and the compression algorithm leaves haloes around every piece of text and art. It makes the text blurry at Fit to Page scale (which happens to be 72% zoom on this monitor) and a strain to read up until about Fit to Width at 180% zoom - which is not a convenient size for page scanning.

    And you will do a lot of page scanning, because - secondly, and more astonishing - there are no bookmarks. The page numbers weren't modified to fit the printed index in the back. And the DRM means that you can't even add your own bookmarks. This is 2013! Roleplaying games on PDF are ubiquitous! Why the crap aren't there bookmarks in this stinkin' thing?

    Add to that the 5 or 6% of pages that were scanned askew and your pleasant afternoon Palladium nostalgia trip turns into a squinty haze. At least mine did.

    To recap: for $12.49 I would expect a little more effort than slicing the book apart, running it through a sheet scanner, clicking Reduce File Size, and calling it done. If I were to do it all over again, I'd find a printed copy on eBay.

    [2 of 5 Stars!]
    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    Publisher: Palladium Books
    by antony s. [Verified Purchaser]
    Date Added: 09/04/2013 15:43:51

    OK so it’s a soft cover but the art work on the front is pretty cool and evokes a feeling of old school RPG action. A knight in shining armour wielding a magic sword sits on the back of a Pegasus as he faces down a huge Dragon! What more could you ask for in a fantasy game?

    Note: the 1st printing had an equally old school picture on the cover but we are reviewing the most current version.

    Art work is consistently good throughout and the book is well laid out with all of the rules where you would want them to be (something that went a little wrong in some later Palladium products).

    Overall a standard quality book that is worth the money. However there is plenty more to this book than production values!

    Character Creation

    With 13 player races and 23 OCC’s or classes of which 10 are caster types you will have no shortage of choices!

    The races range from the standard Dwarf, Human and Elf to the more exotic Changeling (a shape shifter) and Troglodite (a peaceful cave dweller with a legendary temper) to the downright nasty Orcs, Ogres and Trolls! However just because you pick a stereotypically evil race doesn’t mean you will automatically evil. You could easily make an Orc with a noble heart and a kind soul.

    The first character I ever made (over 15 years ago) was a Troll. Something about the description of Trolls really did it for me; I think it was their wickedly friendly temperament. Oh and the picture showing a 12ft monster man sat on a pile of skulls!

    Rolling the stats was simple enough and then I checked what bonuses I might have. As expected my Troll was strong and so added extra damage to his attacks, he was agile and gained bonuses to strike and parry and he had epic endurance so he could resist poison and magic! What more could I want from a character?

    Next I chose my OCC or class. I decided to go for a thief as they can locate secret doors and at later levels do double (or more) damage from behind! Now I didn’t make any old standard thief because the choices you can make within your class allows for great variety. OK so I can pick locks and prowl but I can also wield large swords and large shields, I can even poison my weapons!

    You can round out your character by randomly rolling or choosing a back ground. I chose men at arms simply because I did not see my Trolls parents as nobles or merchants! They definitely weren’t farmers (although they almost certainly stole from farmers).

    Twenty minutes later he is ready! Mugwort the Bold adventurer extraordinaire! His friends were a Wolfen (giant wolf man) Warlock who specialised in the element of air and an Elven assassin! With all of our alignments being selfish this meant despite racial prejudice we would likely work well with each other as long as the coin and the glory kept rolling in.

    The System

    This system uses most of the common dice you will have seen before. The D20 is used for your combat actions or saves again magic/poison/psionics or what have you. Magic is handled excellently and is neither too powerful nor underpowered. In fact I shall give the sheer variety of magic a section to itself!

    You can also switch your class at any point and start levelling another class. Mugwort the bold would go on to be trained as a Paladin and many years later (both in game and out) he learnt the arts of wizardry. All the while it was still so easy for our GM to come up with fantastic enemies and great story plots to keep us wanting more!

    However one of the systems strongest points is how much it encourages you to role-play your character. There is such a vast multitude of things that you can be doing outside of combat/dungeon crawling. Want to go fishing it’s there, want to whittle a statue of your dear uncle? Go for it! Want to seduce the tavern staff? Sure if you have the charm. All of these things a dealt with in a simple but effective way that never slows the game down.


    I found combat to be fast and brutal it reminded me very much of the 80’s film Excalibur, with iron clad Juggernauts swinging huge weapons to devastating effect. I still find the Hit Point to weapon damage ratio to be amongst the very best in the trade. No fight seems drawn out and yet all have an air of desperation, a dagger in the right hands can fell the mightiest knight. It has an almost perfect balance of speed and intensity in my opinion. Once you have levelled up you will find that every aspect of your character improves quite a lot. When you reach 4th level you will look back at your first level character and realise you have developed massively.


    Wow, just wow! OK even a standard Wizard could be your tradition Gandalf type with the ability to influence others and wield a sword. You might make a combat Wizard who can buff his and his allies’ strength and protect others with magical armours. How about a Wizard thief that can scale walls in a way that would make Spider-Man proud and all the while remain completely invisible! All of the above combinations and much more are available to the standard Wizard class. But it’s not all about the Wizard, we have the Psionic class which is like a super charge Jedi capable of moving huge objects and warping the minds of all around them to deadly effect.

    Then there is the Warlock who can command the elements of fire, earth, air and water. This guy can also summon giant elemental beings to do battle for him!

    The Summoner can summon and control just about every being in the game except the gods. On top of this if the Summoner has the time to prepare he can create circles that can control and dominate others or even protect him from his enemies!

    The Diabolist is the thinking man’s caster, he can utilise powerful wards and runes to protect his equipment or certain areas. With enough forward planning a Diabolist makes for a very powerful opponent.

    We have the clergy, priest of great power who can ask the gods for extra spells or to boost their combat powers, some can even raise the dead to aid him in combat! Witches sell their souls in dark pacts with devil and demon and in return they receive great magical and physical power.

    Driuds can transform into animals and use nature itself to boost their attributes. They can summon packs of their totem animals to aid them in combat and the forest itself will speak to the druid and tell him any secrets they may know.

    The main thing worth noting is that every single caster can be completely different and even if more than one player picks the same class it won’t matter by the time you get into the game you will see that each character is truly unique.


    With literally dozens upon dozens of Devils, Demons, Elementals, Angels, Fairies, Giants, Gods, Monsters, the standard races and their related politics and of course Dragons you will never be lacking enemies for the players to face and with maps and descriptions of each major area you will never be lacking a place to find said enemies! On top of this you get a very well written and presented adventure called “The Tombs of Gersidi” at the back of the book. Be warned however that this adventure of for characters that have one or two levels under their belts therefore it might be a bit hardcore for first level adventurers!

    Trying to tell you about all about the fun I have had playing and GM’ing this game would require much more space than we have here and could well take months to write.

    If you are looking for a high fantasy swords and sorcery setting with some of the best magic classes of any game out there then look no further. Compliment this with the fact that there are so many skills and abilities that can be used outside of combat/dungeon scenarios and you are onto a true winner.

    Highly recommended http://www.ding-irl.com/Palladium-Fantasy-Review.html

    [5 of 5 Stars!]
    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    Publisher: Palladium Books
    by Nathan B. [Verified Purchaser]
    Date Added: 04/26/2013 22:32:18

    Fantastic transfer of an old favorite.

    Hailing from a simpler time when anyone could understand the paladium system and characters didnt need a million tricks to be great.

    Lots of character classes, decent magic system, amazing psionics. Get it for your nostalgia or try it out for the first time. You will find there's more here than you expected. A role players game.

    Well worth the 12.49 price.

    [5 of 5 Stars!]
    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    Publisher: Palladium Books
    by K H C. [Verified Purchaser]
    Date Added: 12/04/2011 03:37:53

    I prefer this over the 2nd edition. The rulebook itself is very rounded, strong resemblance to other more popular systems but also with some unique content like the Diabolist, Summoner and others. A complete system which I loved gaming with, excellent skills system.

    Overall a well rounded system and not comic book like unlike other systems.

    [5 of 5 Stars!]
    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    Publisher: Palladium Books
    by Ronald W. [Verified Purchaser]
    Date Added: 05/06/2009 15:35:58

    Simple and to the point fantasy rpg. i prefer this version over the rifts era version.

    [4 of 5 Stars!]
    The Palladium Fantasy® Role-Playing Game Revised Edition - 1st Edition Rules
    Publisher: Palladium Books
    by Ward M. [Verified Purchaser]
    Date Added: 04/28/2009 17:29:58

    Title: Palladium Fantasy RPG (First edition revised) Publisher: Palladium Books

    I have been playing RPG's since the late 70's and am ashamed to admit that I had never heard of Kevin Siembida or Palladium Books until last week. Several of my online friends told me that I owed it to myself to investigate this system. This review is the result of my investigation.

    Overview of the book: OCR scan of the twelfth printing of these rules from 1994. As far as scans go, this one is pretty good. There was only one messed up page, and it was just an illustration. Keep in mind that this book was written in 1983, so it definitely counts as "Old School".

    Contents: 1) Character attributes and races 2) Experience points and level advancement 3) A brief overview of the Occupational Character Classes (OCC) system 4) The skill system 5) Men of Arms OCC's (Mercenary, Soldier, Knight, Paladin, etc....) 6) Optional OCC's (Peasant, Noble, etc....) 7) the combat system, weapons, and armor 8) Overview of the magic system 9) Men of Magic OCC's and spells 10) Mind Mage OCC and the psionics system 11) The Alchemist NPC profession 12) The Clergy overview, OCC's, religions, and deities 13) Creatures (Demons, devils, dragons, elementals, angels, etc....) 14) A very brief 6-page overview of the campaign setting. (each region is detailed in a separate sourcebook) 15) A sample adventure: "The Gersidi Family Crypt" set in the human kingdom of Timiro.

    Likes: 1) Each character race comes with a percentage chance of cannibalism. I've never seen that in an RPG before. 2) This book is a treasure trove of interesting ideas, regardless of what system you play. 3) This book is a blast-from-the-past that reminds me of the way RPG's used to be.

    Dislikes: 1) There is no table of contents, and only a limited index in the back. 2) There is no sense of organization in the book, not even chapters. It's just one page of information after another, presented (IMHO) without rhyme or reason. 3) The Men of Magic OCC's are presented like the ones in the fourth edition of the world's most popular RPG. (Profession followed by all powers available to that profession, one at a time). I wasn't a big fan of it in that book, and I like it even less in this book.

    Bottom line: Buy this book and strip it out for ideas in your own campaign. Take good notes, because the lack of organization means you may never find that particular section again.

    [3 of 5 Stars!]
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