My group and I played this game for the first time last night and had a blast. Half of the group had never role-played before and two characters were created for each player, so character creation took around an hour (however, dinner was also being eaten at that time)
The two-pronged story for the session was that of a covert assassination mission inside of North Waziristan within Pakistan by a Delta Force team and an FBI taskforce who was / is required to take down a Somali-American terror plot in Minneapolis, Minnesota.
The game played well and the rules were easily comprehended by both novice and veteran players. The speed of play was wonderful and the rules blended into the background easily when needed.
The D10 roll against system worked well and the skills (as opposed to attribute based score) was used to great effect. Also, the "contacts" in this game are a great concept and were used at a neat juncture last night. I believe that this game mechanic will be following me from game to game for quite some time.
My only complaint about this product is the lack of detail about the investigative process. Since most of the game is the investigation of terror networks I felt that more space could have been devoted to detailing the process that GMs should follow. Chapter 8: Operation Dirty Water shows a broad template of what a campaign / mission could look like; however for a relatively new GM such as myself, a greater amount of clarity would have been helpful.
Overall this game is a great product and at the listing price here it is a MUST HAVE! I would highly recommend this game to anyone interested in running any type of military/investigative/espionage role-playing game in the near future. Even if you don't use the exact rules, the background information and meticulous research is well worth the price.
Thanks Bedrock, this one is certainly a winner for me and my group!