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Two Dozen Dangers: Haunts (PFRPG) $2.99
Average Rating:3.8 / 5
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Two Dozen Dangers: Haunts (PFRPG)
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Two Dozen Dangers: Haunts (PFRPG)
Publisher: LPJ Design
by Thilo G. [Verified Purchaser]
Date Added: 02/19/2011 07:40:37

This pdf is 12 pages long, 1 page is taken up by the SRD, which means we get 11 pages for the haunts the best bang-to-buck-ratio of the 2-Dozen-series so far.

The threat-range covered ranges from moderately dangerous (CR 1) to potentially lethal (CR 13). There are no high-level haunts in these pages. I really like the writing in this one: The haunts are mostly imaginative and offer some great adventure hooks on how to get rid of them – my favorite one being a haunt of a judge that forces people to tell the truth: Do the PCs free the spirit or acknowledge that a court with a zone of truth can be immensely helpful? There are also some rather lame ones, but only 2 haunts felt really like filler.

Unfortunately, the editing problems of the series also plague this installment. I found the following on my first read-through: The first haunt is missing its caster level, “the devil’s anvil” uses the 3.5-destruction mechanics (save-or-die/10d6) and there is a typo in “Old Jonas’s Critique” – both errors could have easily been fixed/noticed.

There might be more.

Conclusion: I like the concept of haunts, it’s one of my favorite innovations implemented by Paizo. However, the haunts, while nice, lack the “OMG-this-is-so-awesome”-component of e.g. the linked haunts from the Rite Publishing #30-Haunt-series that would make a truly outstanding product. That would mean that the file clocks in at 4 stars – good, but not great. However, due to the glaring editing mistakes, I’ll detract another star. My final verdict will be 3 stars. If you are annoyed by system-incompatibilities/typos, detract another one.

[3 of 5 Stars!]
Two Dozen Dangers: Haunts (PFRPG)
Publisher: LPJ Design
by Leslie W. [Verified Purchaser]
Date Added: 08/16/2010 17:00:24

I was left slightly underwhelmed by haunts as presented in the Gamemastery guide but LPJ's Two Dozen Haunts really showed the potential for this concept. Each haunt although only few paragraphes long is part ghost story, part trap and part adventure hook. Each haunt is of a consistantly high level.

If like me you weren't sure about the haunts concept or couldn't see the advantage then you should buy this.

If ofcourse you were smarter than me and saw the potential straight away then you can always buy this as a set of very good examples!

[5 of 5 Stars!]
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