This second installment in the Encounters series gives DMs three reasonably-sized encounter areas envisioned at 25–28mm scale and beautifully illustrated by Ed Bourelle.
The arcane ice prison is a long, slender room with six raised pedestals—five in niches along the walls—surrounded by fields of arcane energy. I guess these are where the prisoners are interred, though I would think that most jailers would want the cells to be flush with or lower than the area outside the cells, rather than raised.
The town residence apparently belongs to a reasonably well-to-do woodworker, judging by the size of the home (it has a 4x4 private porch and even an indoor privy) and the tools in the workshop.
Although I like the layout and artwork of the swamp ruins, I can’t make heads or tails of their intended prior function. I have no idea what sort of building or structure this was before its ruin. A bit of mystery is great for the players, but tiles like these need to suggest story ideas to DMs’ imaginations. This layout just leaves me scratching my head.