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    e-Adventure Tiles: Encounters No. 2 $3.49
    Average Rating:4.6 / 5
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    e-Adventure Tiles: Encounters No. 2
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    e-Adventure Tiles: Encounters No. 2
    Publisher: SkeletonKey Games
    by Christopher H. [Featured Reviewer]
    Date Added: 03/22/2011 01:00:22

    This second installment in the Encounters series gives DMs three reasonably-sized encounter areas envisioned at 25–28mm scale and beautifully illustrated by Ed Bourelle.

    The arcane ice prison is a long, slender room with six raised pedestals—five in niches along the walls—surrounded by fields of arcane energy. I guess these are where the prisoners are interred, though I would think that most jailers would want the cells to be flush with or lower than the area outside the cells, rather than raised.

    The town residence apparently belongs to a reasonably well-to-do woodworker, judging by the size of the home (it has a 4x4 private porch and even an indoor privy) and the tools in the workshop.

    Although I like the layout and artwork of the swamp ruins, I can’t make heads or tails of their intended prior function. I have no idea what sort of building or structure this was before its ruin. A bit of mystery is great for the players, but tiles like these need to suggest story ideas to DMs’ imaginations. This layout just leaves me scratching my head.

    [4 of 5 Stars!]
    e-Adventure Tiles: Encounters No. 2
    Publisher: SkeletonKey Games
    by Andrew L. [Featured Reviewer]
    Date Added: 02/07/2011 11:21:15

    Encounters 2 is a PDF containing three multipage scenes for dungeon tile print and cut out use.

    All the maps are in the classic d20 five feet to one inch scale and have the familiar one inch squares integrated into the graphics. The graphics are of good battlemap quality with the occasional pleasing detail such as pieces of broken paving intruding across the five feet boundaries. The fact that walls are represented as solid black lines is in someways a let down, but not a fatal flaw. On the plus side the maps are a little brighter in color than common. Something which means they still look good and not too murky when printed at ordinary quality (as opposed to photo quality).

    The maps are the last parts of a ruin standing proud of a swamp, a town dwelling complete with work area and an ice jail, complete with magical force walls. All these tiles fit in well with the standard d20 setting but have little to do with historical buildings.

    These tiles will make a welcome addition to your d20 campaign collection.

    [4 of 5 Stars!]
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