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Lone Wolf Adventure Game: Heroes of Magnamund
Publisher: Cubicle 7 Entertainment Ltd.
by Dave T. [Verified Purchaser]
Date Added: 02/21/2017 06:41:38

A very useful resource for Lone Wolf players and Narrators alike.

Full of unique classes and also contains a very useful section of customisable archetypes, from magic using adepts, to soldiers and a load in between.

Very well presented and laid out too.



Rating:
[5 of 5 Stars!]
Lone Wolf Adventure Game: Heroes of Magnamund
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Heroic Maps - Shrine of the Bronze Dagger
Publisher: Heroic Maps
by Dave T. [Verified Purchaser]
Date Added: 10/30/2016 06:08:33

For a free product, this is a fantastic map. It can be used for a variety of small scale scenarios and has a good layout.

I don't have anything negative to say about this map at all.



Rating:
[5 of 5 Stars!]
Heroic Maps - Shrine of the Bronze Dagger
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Heroic Maps - Geomorphs: Marshland
Publisher: Heroic Maps
by Dave T. [Verified Purchaser]
Date Added: 10/30/2016 06:05:32

Very good, highly detailed set. A good number of maps to begin with, plus you can rotate or flip to produce a near endless variety when printed and placed together.



Rating:
[5 of 5 Stars!]
Heroic Maps - Geomorphs: Marshland
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Lone Wolf Adventure Game
Publisher: Cubicle 7 Entertainment Ltd.
by Dave T. [Verified Purchaser]
Date Added: 10/13/2015 09:47:48

A Confession

Okay, so before I go into the actual review I have a confession to make. Way back in 1984 Joe Dever's Lone Wolf game books were my entry into roleplaying. I bought every book released and loved the world he created. The big advantage in my eyes his books had over others was their continuity, the fact you played as the same character and were able to carry forward your abilities and equipment through the whole series.

I love the Lone Wolf mythos so I am more than a little biased. But I think that could make me potentially more critical of any other product based in his world, Magnamund. There have been other ventures that tried to turn this 'Choose Your Own Adventure' series into a full blown RPG with mixed results. The weight of expectation was heavy during the Kickstarter for this new Adventure Game. I had the fortune to proof read initial drafts of the core books so when the physical product finally arrived on my doorstep I was aware of some of its content, but would the quality of the content be matched by the finish of the boxed set itself?

Unboxing

So, what do you get for your £20($30)?

Three softback books, Kai Training, Wisdom and Legends, a half dozen gatefold pregenerated character sheets (wonderfully illustrated I have to add), a double sided map, equipment list, a combat result chart, several blank character sheets and a sturdy set of card counters. The inside of the box lid also has a grid of random numbers between 0 and 9 and is used to choose Random Numbers. My only criticism of the content of the boxed set is that the loose pages could have been printed on a slightly heavier stock of paper, though I can understand that cost would have been a factor in Cubicle 7's decision to use the weight they did. That said, it is a very minor point and in no way detracts from what is in essence an extremely high quality product. The layout and art featured throughout the three core books and other contents of the box is of an exceptionally high standard, presenting a uniform feel to the set that helps bring the text of the books to life.

Rules

As the boxed set is designed to appeal to both new and experienced gamers alike, the game mechanics are presented in two distinct levels of complexity, the Initiate and Master level. Both have at their core the Random Number mechanic, a throwback to the original game books. Essentially every time a Hero needs to make some kind of test it is against a Target Number of somewhere between 1 and 9, with a TN of 6 being average. To make the test the player simply flips one of the card tokens into the box lid and whichever number the token lands on is their test result. Kai Disciplines give a bonus to the test as do a characters Skills and Traits in the Master level game.

The beginner, or Initiate level rules are essentially the same as those found in the original game books with the Heroes having two main abilities; Combat Skill (CS) and Endurance (END) ranked between 10-19 for CS and 20-29 for END. As well as these raw physical abilities, as a Kai Lord the Heroes have access to Kai Disciplines, innate powers that have been honed by years of training and devotion to the sun god Kai, patron deity of the Kai Lords and the ream they are sworn to protect Sommerlund. There are ten Kai Disciplines in total and as an Initiate the Heroes start out life having learned five of these powers, each with their own benefit.

For more experienced gamers, the Master level rules add Skills, Traits and advanced Disciplines along with a host of supplementary situational rules to cover things like fire, poison, falling etc. The Master rules are entirely optional and it is up to the GM to decide which rules they want to add and therefor how complex they want to make their game. Obviously, for those who want to make their games as realistic as possible all of the Master rules can be used to enhance all aspects of their gameplay, including combat which in the Initiate level functions in exactly the same way as the old game books, which is to say the Hero compares their CS against their adversaries and gets a Combat Ratio (either positive or negative), chooses a Random Number and consults the Combat Results Table which tells him how much Endurance both he and his foe have lost - repeat until someone dies.

While this is a quick and easy introduction to new gamers, especially younger ones, it doesn't present the players with many tactical decisions to make. The Master level rules allow for several different options to be bolted on to the core mechanic and do offer much more options to both players and the GM alike creating a more satisfying mechanic for both melee and ranged combat.

Conclusion

While I am biased, I will say the game has its limitations in its attempt to keep the overall feel of the game books - there is only so much you can do with what is in essence a d10 mechanic - however, I would counter that with the opinion that what the game might lack in raw mechanics more than makes up for with the way it DOES capture the feel of a world that has been growing in depth and detail for the last 30 years or so. I do feel that this is the most faithful and well executed version of the Lone Wolf RPG yet and with the release schedule I have seen so far, it appears it is going to be the best supported one too. Joe Dever and August Hahn (along with the rest of the Cubicle 7 team) have done a tremendous job with this boxed set and I have a feeling this is just the beginning for the next generation of the Wolf Pack.



Rating:
[5 of 5 Stars!]
Lone Wolf Adventure Game
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GODLIKE: For King and Country
Publisher: Arc Dream Publishing
by Dave T. [Verified Purchaser]
Date Added: 11/15/2013 16:02:47

Excellent scenario, going to run this as soon as possible.



Rating:
[5 of 5 Stars!]
GODLIKE: For King and Country
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GODLIKE: Night of the Pegasus
Publisher: Arc Dream Publishing
by Dave T. [Verified Purchaser]
Date Added: 11/15/2013 15:57:57

A challenging adventure; how do you cope when your allies are more dangerous than your enemy?



Rating:
[4 of 5 Stars!]
GODLIKE: Night of the Pegasus
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GODLIKE: Will to Power
Publisher: Arc Dream Publishing
by Dave T. [Verified Purchaser]
Date Added: 11/15/2013 15:54:57

All I can say is that Godlike and ALL its official companion books are of the highest standard. Arc Dream Publishing's ORE (One Roll Engine) is a fast and effective system that supports a well thought out alternative history. Will to Power is no exception. From cover to cover it is informative and packed with scenario ideas, intriguing NPCs and new rules and equipment. A must have for Godlike.



Rating:
[5 of 5 Stars!]
GODLIKE: Will to Power
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Cannibal Sector 1
Publisher: Nightfall Games
by Dave T. [Verified Purchaser]
Date Added: 07/15/2011 07:27:54

Superb book. Well written, captures the atmosphere of the Cannibal Sector, good new rules for Shivers and gangs and a good bestiary.



Rating:
[5 of 5 Stars!]
Cannibal Sector 1
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