This is a fairly good adventure, with lots of advice for beginning GM's, but it has a serious plot flaw, in that about half of it will only happen if your players are curious enough to deviate from their given mission parameters and investigate the true nature of the McGuffin they've been asked to retrieve. If you aren't sure they will do that on their own, you will have to include some extra incentive.
Rating: [3 of 5 Stars!] |