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    Shadowrun: Quick-Start Rules (Free RPG Day 2012) $0.00
    Publisher: Catalyst Game Labs
    by Dillard R. [Verified Purchaser] Date Added: 06/19/2012 17:22:03

    Bottom line up front: It is a shame that an otherwise good looking product should be marred by such horrible inattention to detail. Pretty much unusable by anyone that doesn't have the actual core rules.

    Great production values and great art. I used to play the game in 1st and 2nd editions. I got the quick start rules hoping I could run a game with my kids to see how they'd like it.

    Ouch. There were the typical typos etc so I am not judgmental about this, this is a free product after all. However, I do want to be able to use magic. The document is 37 pages long. Three pages are devoted to the Awakened World and Magic. On page 14 it says the following twice... "the Combat Mage’s spells and descriptions are listed directly on the Character Record Sheet (in the middle of the booklet)." In the booklet the Combat Mage morphs into a Street Shaman. The spells names are listed, but there is no more information beyond that. Pretty much I used up a good hour or two of my time reading a document that I can't use.

    It's not just the Combat Mage that gets this treatment. In the rules the Street Samurai is listed as having 3 Initiative passes (and it says he is the only character with multiple passes). On the character sheet it only lists one (I have to guess that Enhanced Reflexes 2 provides additional passes). The Combat Adept's page says she has 2 Initiative passes so I guess the rules were wrong and there is more than one character with multiple passes?

    It is a shame that an otherwise good looking product should be marred by such horrible inattention to detail. Pretty much unusable by anyone that doesn't have the actual core rules.



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    Shadowrun: Quick-Start Rules (Free RPG Day 2012)
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