I'm really finding value in all of the Story Design guides. They're the difference between starting a campaign plan with an outline and good questions, or just a blank piece of paper. I've read three so far and each is absolutely worth the time and money: 10 or so pages, $2 or less dollars. For each of three acts, this identifies the start, the main character and motivation options, and what happens in the act and what state ends the act. This rhythm has really boosted the wow factor of even short gaming sessions.
Seduction was an eye-opener for me. It could be love, but it's anything the PC wants but shouldn't have. Making that a tangible element in a game could really up the roleplaying around the table, making a much more emotional connection than I've generally had. I haven't tried this one yet, but I'm excited to try it. The writing in this book is as excellent and concise as the others in the set.
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