Read the DriveThru product description three times. If you think it a bit wordy and explicates the obvious, then stay away from the 345 page TLDR hell that is CASTLE OLDSKULL - Sword & Sorcery Book I. 163 pages in and it still hasn't finished the basics of character creation. Here is a clue from the foreword:
"Castle Oldskull is not an upstart “me too” basic clone, merely repeating the rules without any original
guidance or insight or innovative rules in play. It is both a new game system and an established resource
for existing fantasy role-playing-games, with seven years of publishing and thirty-seven years of play
behind it. It is enhanced with descriptive text, clarifications, comprehensiveness, modularity, design
insight, freedom of choice, and flexibility. "
There may be some fresh idea needles in the logorrhea hay stack, but I couldn't bear the verbosity to look for them. A clutch of self-proclaimed grognards who revel in tedious detail might love this title, but with the many OSR clones all promising to honor the Gygax, don't you think a nice summary of what sets your system apart should be the lead story?
It is very clear that the author has has thought about roleplaying for decades. I am sure he has insight from which I would benefit. I submit that he would benefit from Googling "writing less is more" and whittling this overblown text into something readable. Here is a starter link: https://writingexplained.org/idiom-dictionary/less-is-more.
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