DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
The World of Broadsword

This product is no longer available from DriveThruRPG.com

Average Rating:4.5 / 5
Ratings Reviews Total
1 2
1 2
0 0
0 0
0 0
The World of Broadsword
Click to view
You must be logged in to rate this
pixel_trans.gif
The World of Broadsword
Publisher: Heyoka Studios
by Andrew P. [Verified Purchaser]
Date Added: 05/29/2008 10:09:07

I got a free copy of World of Broadsword for winning a contest, and I must say it was a very nice prize.

If you're playing Broadsword, then the bestiary is a very nice expansion that provides lots of adversaries for your games.

If you're playing some other fantasy rpg, then this is still a great product for your game. The campaign world provided has just the right level of detail for my taste-lots of plot hooks on every page, but not so much detail that it takes forever to read or impairs the GM's ability to customize the world in his own way.



Rating:
[5 of 5 Stars!]
pixel_trans.gif
The World of Broadsword
Publisher: Heyoka Studios
by Olman F. [Verified Purchaser]
Date Added: 04/23/2008 19:25:39

Well I finally got down to printing this out and reading it properly and I am really impressed! There are three sections, some new rules and monsters, an overview of the world of Broadsword and an adventure. I had already read the adventure in draft form and really enjoyed it. It captures really well the feel of an old Savage Sword of Conan, with a nice range of locations and great characters.

But it's the world of broadsword that I found really inspiring! The map itself is no thing of beauty, deliberately done in an old-school hex style. But it's all there and easy to read. The text is basically a brief description of each city, with Strengths, Weaknesses, Opportunities and Threats. They are very brief, a page each, but that is enough. You've got every kind of adventuring city (the desert kingdom, the city under military rule. the slave city, the dark sorcerous city) and each description really gives tons of awesome adventuring hooks. Inspiring stuff like:

"Because of Hogar's remote location, their weapons and are armor are rare in most of the world. For the few hardy souls who make the journey, braving the mountains, bandits, hill tribes and other perils, the profits from even a modest sized caravan of such weapons can allow a man to retire in comfort."

I mean that's a mini-campaign right there! Just reading that package immediately triggered a whole narrative in my mind, ending with a shattered caravan at the unreachable bottom of a mountain crevasse and heroes just grateful to be still alive, laughing bitterly to themselves at the twisted humour of their gods.

What's more, as each city is described, their relations to each other are also laid out and slowly you see a very complex and twisted state of politics, one that is rife with espionage, manipulation and outright war. The goal of creating a world that you can plop adventurers into anywhere and have stuff to do has definitely been achieved here. This could be used for any high fantasy campaign.

Really good stuff overall. It actually makes me want to run a campaign of this nature and I'm someone who is done with high fantasy. I'm going to go paste this into rpgnow.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
The World of Broadsword
Publisher: Heyoka Studios
by Simon Y. [Verified Purchaser]
Date Added: 04/04/2008 21:44:42

The World of Broadsword includes a section on new advantages, a bestiary, an overview of the major cities and features, and a new adventure. Compared to the original Broadsword, the writing is more sober, factual, and informative. Not as campy, but it still retains that sword and sorcery feel.

The advantages are fully in the spirit of the cinematic sword swingers, there are six new ones for your players to chew upon. I personally would have liked a few more, perhaps by cutting a picture or two from the bestiary section they could have squeezed some more in. That leads us to the Bestiary. It's not inspired but you do get all the stereotypical monsters, animals, and creatures that one is expected to encounter, along with a blurb on their special abilities if necessary. One thing that I have a love hate relationship with in it is that what it tells you is essentially, how hard it hits, and how hard it is to kill. On the one hand it means that if your PCs want to interact beyond "I see it....I SMASH IT IN DA HEAD!" you'll have to make up those extra stats. On the other hand, if your players are going for the whole barbarian ethos; chain mail bikini wearing, over-sized musclebound, or swearing by Crom, then 9 times out of 10 it is going to be "I see it....I SMASH IT IN DA HEAD!" There's some black and white art here for the various monsters(though animals and common enemies such as skeletons don't rate having an illustration, and I don't blame them for that decision, everyone should know what those look like without needing it sketched out) with varying levels of quality, but it gets the job done. Anyways, it's a pretty necessary and well done portion if you're going to be playing Broadsword with the 1pg rules(will definitely cut down on prep time), but nothing spectacular.

On to the world section. Now this is where the product really shines. Each major city gets an overview, and then a SWOT analysis(strengths, weaknesses, opportunities, threats). As a GM, one of the things that has always bothered me is where to draw the line on how much the PC's should know as 'common knowledge' versus what they need to ask around for. Give them too little, and all they do is head to the tavern to wait for something to happen, too much and there's no incentive for them to ask around. This covers that nicely, the overview gives enough that you won't have befuddled PC's wandering around aimlessly if you let them have that much info, and the SWOT gives you plenty of things to tell them about if only they dig a little bit deeper. Not to mention that it essentially gives you 4 or 5 plot hooks for every city. Heck, even if you just hold up the map, close your eyes, and point, you'll have half a dozen adventures that you can delve into at the nearest city. The location section is a little bit sparser, but still gives plenty of mysteries and adventures that your PC's can stick their noses into. Though personally there are some locations that I would have preferred to be treated almost like the cities in their descriptions(e.g. The Moors of the Witch-Queen? The Tribes of the Sikkar Plains? I could definitely see a page worth of info on each). There's also a small section on the gods, which is nice, but personally if I were to GM a game in the Broadsword world, I'd just as soon drop in a pantheon that has a little more detail than what's given.

The River Pirates of the Belsa is the new adventure. And I have to say that Mejia really knows the tropes, we have all the ingredients to put this firmly in the sword and sorcery genre. The witchy woman with her leopard right out of a Frazetta painting, the dashing rogue, trials by fire, treachery and backstabbing, and to top it all off, an ALLIGATOR PIT! Campy and cheesy, perhaps, but does it set the tone of the adventure nicely? You bet. The other thing that I especially liked about it was that there was a section devoted to the major characters that the PCs would be interacting with, I thought it a nice touch and something that I wouldn't mind for other RPGs to adopt(since many just give you a stat block and make you infer their motives by their actions).

At this price it's essentially beer and chips money purchase. And even if you're not interested in the core Broadsword game, you can use this setting. Just drop in your favored system and viola, instant game world. Forgive me, but I think the best analogy is that it's like cooking semi-homemade. With the World of Broadsword you're getting the bare bones(well, actually you get bones and major organs) of a setting that you can fill in without having to search out the relevant passage. You don't have to devote hours and hours trying to draw out and create your own world, or else spend a bundle of cash to buy a setting book(which you'll then need hours to read through), in order to have a coherent and consistent world for your players to explore. And I think that's a very valuable thing, gamers are looking for ways to keep the time needed to have fun low, we've got busy lives and being able to run a pick-up game with a few friends on 10 minutes or so of prep time is great.

The key here, is recognizing what you're getting and what you expect from it. Don't expect a work of art or minutiae filled tome of knowledge, do expect a pre-made world with enough detail in the SWOT analysis of the major players to let you jump in headfirst and not have to overly worry about inconsistency. Which is something that I think both GM's and players will appreciate highly. All in all, if you need a world, and don't want to spend the big bucks or long prep time, maybe it's a one shot game or you just don't have the free hours, then the World of Broadsword is the way to go.



Rating:
[4 of 5 Stars!]
pixel_trans.gif
The World of Broadsword
Publisher: Heyoka Studios
by Garry W. [Verified Purchaser]
Date Added: 03/29/2008 18:02:42

I still can't believe how good this product is! Simple and to the point with no complex rules to bog it down (as per the 1PG standard), yet still giving a complete and highly satisfactory campaign setting for the Broadsword game or any other sword & sorcery rules set that you'd care to use. The art is nice, the feel for the genre is great, and the dedication to the late Lana Clarkson (patron goddess of 80's S&S films) was a nice touch.

Well, I'm off to trample my foes before me and hear the lamentations of their women.

Doc



Rating:
[5 of 5 Stars!]
pixel_trans.gif
Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates