I will start out with the negatives.
First, there is the missing rules information for personalized grips. I understand why the information is missing; it still is something that can be a problem for some games. But, it can be easily resolved.
The greatest negative... the length. This is a very good story, but it has underpinnings that suggest that as good as it is, it would have been far better if Patrick Goodman had been allowed to write it as a full-length novel. That is not to say it is not a worthwhile read; even as a novella, this work of fiction is well worth the money. I would even suggest it, and its predecessor, for those who are not Shadowrun players and have no interest in playing.
Okay, I think I've spent most of my negatives section praising this work.
The positives are the fact it is so well-written, and the fact it allows you to actually get to know the characters. Even the heartbreaks and triumphs. And this takes characters who were previously a tiny bit flat (I suspect they wouldn't have had any flatness if the prior work had been allowed to be longer) and gives them depth that serves them well. And you may even be surprised at the decisions they make.
Well, anyway, I can't say more without spoiling the story. Read it for yourself.
[5 of 5 Stars!]