WHAT WORKS: A very creative martial arts system layered onto Fate, providing some good mechanical depth. Lots of optional rules that you can take or leave as you see fit. Great examples. Very pretty production values. Enough setting to get you going without overly detailing it.
WHAT DOESN'T WORK: If one isn't into the setting, then I don't think the rules are enough to sell one on it. I always prefer a random adventure generator.
CONCLUSION: One other thing I didn't mention is the Lifepath Generator, which I have already as a Kickstarter backer. I love Lifepaths, and that's another nice piece to the game, one I would probably use in most games. It is still distinctly Fate while feeling notably different from other Fate games, such as Dresden Files or Agents of SWING, and that's a good thing. I don't remotely regret backing this Kickstarter, thanks to both the turnaround time of the product and the quality of it, and can't wait to see what's coming in the line (well, I know Mass Combat Rules are coming, and that's awesome). In the aftermath of the extremely successful Fate Core Kickstarter, folks have been concerned that there's becoming a D20-like glut of cheap cash-in products, but I really don't believe that's the case here. A lot of care and effort went into the book and it shows. If you like martial arts films and you aren't already deeply locked into Wu Xing or Feng Shui, try Tianxia...it's like Fate kicked you in the mouth.
For my full review, please visit http://mostunreadbloge-
[5 of 5 Stars!]