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17 Monk Feats $3.50
Publisher: The Le Games
by Derek K. [Featured Reviewer] Date Added: 11/18/2006 00:00:00

The monk is a strong melee class, but "17 Monk Feats" doesn't focus solely on the combat aspects of the class. Instead, writer James "Grim" Desborough has put together a selection of feats devotes to expanding the monk in all the aspects of the Dungeons & Dragons game, not just the hand-to-hand abilities of the class.

(Purchase of this supplement includes both a printer-friendly version of this product as well as a landscape version. For purposes of this review, the landscape version was used.)

Of the non-combat-related feats, Ascetic (which grants the monk a bonus to Fort and Will saves, as well as cutting the monk's need for food and drink in half), Calm Aura (which creates a zone of "peace and serenity" around the monk, preventing characters from using 'rage' or 'frenzy' class abilities within 25 feet of him or her) and Healing Breath (which allows the monk to, through the use of practiced and calming breath, heal ability damage and hit points) stand out.

The monk can be a devastating combatant as well, and "17 Monk Feats" does not forget that. No Mind (which allows the monk to slip into a trance-like state at the beginning of combat, gaining a bonus to attack roles and his or her Armor class at the expense of having access to his or her martial art-like abilities) and Steel Fist Technique (which grants the monk's fists extreme hardness and durability, allowing the monk's unarmed attack double the normal Strength modifier to damage) are exceptional, and available to first-level monks. However, the two feats that have my most attention are Improvisation (which allows the monk to use an obvious non-weapon - the examples given are a towel, a milking stool and a cowbell - as a weapon, complete with the statistics of the closest "real weapon" available, but with only a -1 penalty to hit) and Striking Scorpion (which allows the monk to sacrifice a hit point to be able to hit an opponent first in combat).

This is a solid supplement - easy to read and instantly usable without overpowering the monk class.

<br><br><b>LIKED</b>: There is a good variety of material here, and DMs and players will find that this supplement only adds to the monk's options without overpowering the class. The layout is easy to follow, and the feats' benefits and descriptions are easy to understand.<br><br><b>DISLIKED</b>: There are a few typos throughout the document.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>

[4 of 5 Stars!]
17 Monk Feats
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