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Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age Pay What You Want
Publisher: Postmortem Studios
by kara s. [Verified Purchaser] Date Added: 06/07/2016 15:57:43

From the title, I was expecting tips and discusion on catering to more diverse players. What the contents are are tips and ideas about in story inclusion of such. Diversity is offered more in penalties than empowerment though and I'm afraid that while provoking discusion, this wont be recieving in-game use at my table. I got my first dissapointment in the gender section where a rather large penalty to strength stat for women is proposed along with tiny boosts to a couple other stats, while men get a more random roll for the disproven idea that mostly men get autism. No mention of transgender identities in this section. Race gets the most effort and content in this document. Though focusing on penalties and fetishization does strike me as not the way to encourage diversity at my table. I did find the section interesting though and would recomend a read. The sexuality provides some historical examples of lgbt right next to historical pedophelia. Transgenderism is mentioned once in context of sex work, and several single sentance lists of cosmetic transition options, one per setting. The infirmery section was my highest disapointment though with romanticised views of hook hands and peg legs, various prosthetics, but total dismisal of mobility devices as something to be included in play. Then a section of defensive politics similar to the product description. As a disabled autistic white trans woman, who plays with neurodiverse, POC, trans, and disabled players (most 2 or 3 of those), I cannot recomend this for use, though please do read. I am encouraged to write my own content on these themes now at least.

[2 of 5 Stars!]
Creator Reply:
If you read closely the point of the stat section in gender is basically illustrative as to why it\'s not a good idea - and it\'s not disprove but rather challenged that men necessarily have more autism, the proposed explanation being that women are better at hiding it.

The point of the booklet, as explained fairly early on, is not to encourage or deny diversity etc, but rather to discuss it from a different context than the usual way in which these discussions are centred.

I think you came at it expecting something other than what the product was intended to be, which explains your disappointment.

If you felt I missed something feel free to get in touch to offer suggestions.
Diversity Dungeons : Worldbuilding & Game Design in the Safe Space Age
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