Packaged as if it's about inclusiveness, but just offers charts and tables about how to make "realistic" stat rolls about how certain demographics would be held back in certain situations. If that's what you're looking for, great. If a GM wants to build a world where genocide is an actual thing, then sure, go for it. In an alternate history game world where Hitler wins, rolling a Jewish character is definitely going to come with baggage.
However, there's not a whole lot about the "allowances" it claims to have for players who wish to buck the trend; while theoretical scenarios are given in which demographics that usually held a person back could be beneficial, there are no likewise charts for that, making it rather one-sided.
If you are looking for ways to flip the script, I suppose you could take the charts here and apply them to different demographics; but honestly this isn't the first nor only publication to make said charts, so just be aware that's really all you'd be buying.
If you're looking for tips to take your game to a higher standard in terms of inclusivity, especially of players, this is not it.
Also, it claims to be agenda free, but by the end of it, a very clear opinion starts to shine through. Just a warning.
[1 of 5 Stars!]