An interesting approach for an adventure. I haven't run or played it, but it looks like it could be fun, though the combat encounters are likely to be pushovers if the PCs are using their own, more combat-optimized characters rather than the example characters from the book. It's got useful information for players and GMs even if they don't want to run the adventure, as it has full stats for four new spirit varieties, three of which are potentially summonable by sorceror PCs, a new artifact (unfortunately, its artifact dot rating is left unstated, making it difficult for PCs to take with their Merit dots outside this adventure, or for craft-oriented PCs to make without the GM making a house-rule regarding its potency), and a pile of descriptions for different varieties of artifact weapons. The example PCs are all very unoptimized, making them poorly suited for extended play if the campaign will also involve home-made characters, but they each possess a distinct niche that helps with making each of them possess a distinct role in the example party. Overall, I rate it 4/5; not perfect, but pretty good and perfectly servicable as an introduction to Exalted.
[4 of 5 Stars!]