The settlement of Bree always conjures up a cosy, welcoming feel... yet there's a feeling of being on the edge of adventure. This supplement matches that feeling well, with plenty of detail on Bree itself and in particular The Prancing Pony Inn, as well as three adventures and a wealth of ideas for things to do in Bree, be you adventuring or in the Fellowship Phase.
The Introduction puts this all in context, pointing out that Bree is to the west of Rivendell, a good stopping-off point for travellers, and with a history of meetings and encounters. Those who fancy playing a hobbit or a man of Bree will find all the details they need to create their character, while Loremasters (for whom this supplement is really intended) will find plenty to bring a new area to life in their game. Suggestions are provided for how to use the adventures: the default is that they should be used with a new party setting out from the area and, run in the order presented, take three or more years to complete in conjuction with Fellowship Phases, but at least the first two adventures may be run as stand-alones or the party may consist of more seasoned characters who have arrived in Bree. Plenty of options there to weave this material into your campaign.
We start off, however, with A History of the Bree-land. Opinions are divided it seems, some say Bree's ancient, settled by descendants of the first men to ever tread these lands, others say different. The Bree-folk themselves aren't too bothered, scholarly pursuits are uncommon amongst them although a hobbit historian has put together an extensive history for those who care to search out a copy and read it. He traces evidence of the existence of Bree back to the reign of the last king of Arnor, in the year 843 of the Third Age. Hobbits arrived somewhat later, around 1300 or so.
Next up is the geography of the area. Bree is a bastion of civilisation, a little island in the middle of the empty wilderness of the North - and the majority of the inhabitants are content to stay there. The East Road and the North Road cross nearby bringing plenty of travellers through (and allowing any locals with itchy feet a way out). There are some irregular patrols by the Rangers of the North, and characters spending a Fellowship Phase in Bree can help out if they're of a mind, and if the Rangers like them. There are plenty of other ideas for activities based in and around Bree too. Plenty of places and people are described, facilitating exploration of the area (particularly for non-local characters). The Prancing Pony gets a whole section to itself, complete with floor plans. This is followed by material covering the empty lands around Bree, and a section about adventuring in Bree.
Then, Men of Bree covers the people who live there, including background about them and all the information you need to create your own characters - hobbits as well as men.
The three adventures follow. Old Bones and Skin sends the party on the trail of a monster first encountered in tales told in The Prancing Pony, but grim and real enough... and so naturally enough begins in the inn itself. Of course, there's much more to it, enough to challenge the bravest adventurer and with real risk attached. Then Strange Men, Strange Roads is set set on the Road west of the Forsaken Inn, involving travelling to both the Chetwood and to Bree, and it all starts in the Forsaken Inn when the party is due to meet a Ranger who doesn't show up. Plenty of action and a spot of courtroom drama await. Finally, Holed Up in Staddle involves travelling the roads and entering Bree itself in the pursuit of some evil men.
This is a coherent and evocative supplement, ideally suited to the gentle yet epic feel of The One Ring, and comes recommended highly as another worthy expansion to the known world. There's lots to do in Bree...
[5 of 5 Stars!]