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    Adventure Design in Practice Pay What You Want
    Publisher: ThinkDifferent
    by Jason H. [Verified Purchaser] Date Added: 10/29/2017 22:49:36

    A strong offering from ThinkDifferent, this book talks about tabletop adventures for what they are: interactions with players in a time frame. The ssay discusses how to handle pacing, player death, villian behavior, and other topics in a way that's both practical and exciting. And in ways a lot of other "How to GM" guides do not talk about, at all. This book pairs well with "Elegant Encounter Design" for a guide on how to take your gaming to the next level.



    Rating:
    [5 of 5 Stars!]
    Creator Reply:
    Thank you so much Jason for this and all your other reviews. You have really taken time to read in depth my publications.

    I'll update this book with the later materials to contrast how the actual game play is both influenced by the original prep work but how much it also will differ from the outline. This should help in particular newer GM's to see prep vs. improvisation vs. between session adjustments work in practice.

    I have a feeling that if "Elegant" books were converted to a proper book format you would give them +1 star, wouldn't you? :-)
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