Adventures in quiet rural areas? Surely not. And yet, any aficionado of the British TV show "Midsomer Murders" and any fan of the movies Children of The Corn and The Wicker Man would tell you that blood flows just as freely in quiet cornfields as it does in dark, gritty urban alleyways or monstrous lairs in the wilderness.
This system-neutral book presents 100+ story seeds and plot hooks for fantasy games set in rural areas - the buffer zones between urban settings and true wildernesses, the battle field between manmade civilisation and wild Nature. These story seeds encapsulate a frontier spirit that distinguishes the scenarios in "Edge of The Wilds" from the first book of the series, "Dark Cities."
As with "Dark Cities," some of these story hooks and story seeds are funny, some of them are dark, some of them are straightforward, some of them are not what they seem - and every last one of them would make for a compelling and entertaining session or two in any fantasy campaign.
I highly recommend this book for the DM, Gamemaster or referee who wants to give the players a run for their money even in "quiet, bucolic little places" where one would imagine that nothing much supposedly happens at all.
[5 of 5 Stars!]