What an ingenious way to introduce “fast travel” into your campaign!
I'll admit, this supplement really changed my mind about fairies. As far as story elements go, I’ve always found the Fey to be a little too fussy and pretentious for my tastes. High Tea with the Seely Court is not my idea of a good time at the gaming table. That said, the faerie-folk in The Green-Golden Rade are darker and profoundly weirder than I ever expected… especially <shudder> The Dance Macabre Troupe.
I really appreciate the fact this supplement gives GMs a practical reason to introduce the Fey into their campaign without making it expressly about them. The GRR is designed to be plugged in to an existing fantasy setting as a way for your players to traverse vast distances… assuming they’ve brave enough to pay the Toll.
[5 of 5 Stars!]