I feel like my review should come with a trigger warning. The authors of this product go out of their way to be edgy and new but at the same time very, very sensitive.
I originally scooped up this product with the intention of running it for my kids.The premade playbooks made it look really newnewnew player and kid friendly.But, the more I read into this, I'm not sure it would be a good fit with an all adult group, either.
It does an okay job of emulating the genre, but it falls down hard on a couple of things I look for in an RPG. The first is dice. It's diceless. There is a nominal use of tokens, but not that much in terms of a "system" It seems more like sitting around a table with prompts to talk about our characters' feelings. Maybe it's a good therapy excercise, but it definitely lacks that "Mighty" and "Morphin" vibe.
Thats where I see the second failing of this product. There's not much game. It's more like sitting down to write an episde of the tv show and we absolutely have to work off the list of pre-ordained motivations and tasks. It's an awesome high school or college writing excercise, but not much by way of an rpg.
I'll say points for effort for the authors. It's a good first attempt. As for me, I'm going back to the drawing board for a system that really captivates the players and still emulates the genre.
[3 of 5 Stars!]