Joseph Bloch poses the question, "What if Gary Gygax had not left TSR in 1985, and had been allowed to continue developing the world's most famous fantasy role-playing game?" Adventures Dark and Deep is a possible answer to that question. I'm a gamer from the late 70's. I remember that feeling when I first opened a copy of AD&D DM's Guide. Everytime I opened that book I found something new. Something fascinating. In the proceeding years nothing has been able to replicate that feeling. Until I opened the Adventures Dark and Deep Game Masters Toolkit. There is a lot of packed into its pages. I find myself flipping through it and catching things I missed the first time around. The rules provided are hauntingly familiar, but with light touches that make them new. This book too me back to when I was a teen-age gamer sitting in my friend's room comparing the new discovers, sharing the knowledge we were gleaming from these precious tomes. Joseph has done an incredible job of capturing that magic and putting a fresh spin on it.
[5 of 5 Stars!]