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Bunnies & Burrows Light
by pat e.
Publisher: Frog God Games
Date Added: 11/13/2018 12:58:22
Bunnies & Burrows Light I used to play the original ruleset and have been looking for a way to play this classic with my family. The Light edition is great for an introduction and has me waiting for the full version to hit the shelves at some point.

Rating:
[5 of 5 Stars!]
The Bard
by pat e.
Publisher: BRW Games
Date Added: 11/13/2018 12:55:18
The Bard I love this implementation of the Bard class. I'm using it in my OSRIC campaign and it fits perfectly. The spells and abilities are well written and balanced. I also picked up the Jester (haven't used it yet) and am thinking about getting the Mountebank, Mystic, and Savant as well.

Rating:
[5 of 5 Stars!]
Mini Quest: Beware the Wyvern Wood
by Zee R.
Publisher: Survive RPG
Date Added: 11/13/2018 12:50:57
Mini Quest: Beware the Wyvern Wood I formed a TTRPG group at my work. We play over our lunch break and this was our first adventure. This was super-easy to pick up and start playing without a ton of prep time (which works well in our office). I spent MAYBE 15 minutes going over the details of the encounters and NPCs. The best part was when after the first time they lost Honor Points, everybody quickly shaped up and one of them said "we don't know what's waiting for us, so let's not lose any more unless we absolutely have to, ok?" I've bragged about this one on social media, it's so well done! Great job!...

Rating:
[5 of 5 Stars!]
OP4 - Leprechaun's Luck
by Zee R.
Publisher: Adventures in Filbar
Date Added: 11/13/2018 12:19:21
OP4 - Leprechaun's Luck I like that it was pretty quick to get a first-time PC to pick it up and go! This is great for those that want to try their experimental Race/Class combinations. The difficulty isn't too hard and it's definitely not a stroll in the park either!

Rating:
[5 of 5 Stars!]
Mothership: Player's Survival Guide
by Seraphim D.
Publisher: Tuesday Knight Games
Date Added: 11/13/2018 10:26:48
Mothership: Player's Survival Guide This rulebook is surprisingly well composed. It's very short as far as rulebooks go, but it packs a lot into its 48 pages. I found myself frequently asking "Why doesn't every rulebook do this!?" One example of this is the quick reference "cheat sheet" on the back cover. All chargen elements and ship building elements are presented in nice flow diagrams that efficiently communicate the process. This makes the rules incredibly easy and fast to pick up. I only have two real complaints. One, I don't like how they handle contested rolls by having whoever rolls bellow their skill, but still higher than their opponent, win the contest. I prefer Dark Heresy 2e's method of degrees of success/failure. Second, I wish the had more crunch with the skills. They only describe roughly what they are and don't give players/GM's much else to work with. I suppose that will have to be handled by house rules. Still, 5/5. Excellent system portrayed in an elegant way....

Rating:
[5 of 5 Stars!]
Improv for Gamers
by John D.
Publisher: Evil Hat Productions, LLC
Date Added: 11/13/2018 08:25:03
Improv for Gamers I've purchased and reviewed **Improv for Gamers**. Check it out [here](https://rollforyourfate.wordpress.com/2018/11/13/impr-
ov-for-gamers-review/).

Rating:
[3 of 5 Stars!]
5E Mini-Dungeon #076: The Great Library
by Gustavo P.
Publisher: AAW Games
Date Added: 11/13/2018 08:14:45
5E Mini-Dungeon #076: The Great Library The Naga is large, the corridors are medium, some rooms just cannot be used to put the naga there. There are lot of enemies, but where is the naga?

Rating:
[1 of 5 Stars!]
Geist: The Sin-Eaters Quickstart
by Daniel C.
Publisher: White Wolf
Date Added: 11/13/2018 03:30:39
Geist: The Sin-Eaters Quickstart So.....I am finally getting around to reviewing my purchases on Drivethru. i ain't very long winded, nor do I mince words. Been gaming since 1978 so I've ran a lot, played a lot and seen a lot, but by no means am I anything but a novice in this grand adventure called gaming. New is interesting as well as old. I keep an open mind and open pages towards games. Geist is a World of Darkness game that doesn't really need to be integrated into the Vampire, Werewolf, Wraith or Mage biome. It ain't Wraith, but it is easily confused until you open the first page. Geist deals with a lot about life and death and what happens between and after. It is its own language, dialect, accent. It doesn't belong anywhere else in the World of Darkness. It is a world of hope and despair and the places in between, and I am ok with that. Sin Eaters are those who deal with and guide or destroy aberrance in the After. There are serious powers going on here, used by ghosts and skills kind of link you to what you ...

Rating:
[4 of 5 Stars!]
Standing Stones
by Neal L.
Publisher: J.H. Illustrations
Date Added: 11/12/2018 19:29:12
Standing Stones A phenomenal piece of work that works beautifully for my book cover needs!

Rating:
[5 of 5 Stars!]
Coriolis - The Third Horizon Core Book
by dom l.
Publisher: Free League Publishing
Date Added: 11/12/2018 17:52:20
Coriolis - The Third Horizon Core Book I just love this setting. The factions are not all one-dimensional and mystery of the portal builders is very intriguing. Also, the rules system is very smooth and deadly enough for the kind of game i like to play. My group has a few roleplaying beginners and after Uncharted Worlds were looking for something with more robust rules without being overwhelmed to continue our story. Boy am I glad I discovered Coriolis. Everyone at our table loves it and we will be playing it for a while. I especially like the space combat. The creators did an amazing job and put together a beautiful book. They have something to be proud of here. You will not be disappointed. Buy this book!...

Rating:
[5 of 5 Stars!]
30 New Fantastical Creatures: Minn’s Magical Menagerie
by Lucas D.
Publisher: LootTheBoss
Date Added: 11/12/2018 17:16:41
30 New Fantastical Creatures: Minn’s Magical Menagerie Minn's Magical Menagerie is a fantastic addition to bring into your game if you're looking to spice things up a bit with some interesting and useful animal companions. If you're party includes a member that oh so desperately wants a pet, and we all have one of those in our parties, then this book is perfect for you to bring in some interesting critters that could help them out! One thing that really struck me about this was that every single animal there had a purpose that a party could benefit from. From spiders that can repair clothing and armor to bats that act as a sentry for watching your back or standing guard over the night watch, this book includes a ton of fantastic additions to your already spiffy adventuring party. One nice thing as a DM is that the way this is written is so that you could basically read verbatim what is written down as the encounter. Each description of the animals and even the introduction itself is written as though you were describing this scene to yo...

Rating:
[5 of 5 Stars!]
Adventure Writing Like A Fucking Boss
by Hal G.
Publisher: Kort'thalis Publishing
Date Added: 11/12/2018 15:07:38
Adventure Writing Like A Fucking Boss If you arn't familiar with Venger Satanis and his particular flare for naming books, you might pass this by as a joke after you read the title. Don't do that. I put the carriage before the horse and got Adventure Writing II before I got this one... it was so invaluable to me that I needed to add this to my collection. And it's just as invaluable. I doesn't matter what style of game you run, this book will have something that you will be able to take away to make your adventures better. It calls attention to the obvious things that are so basic and fundamental that they get overlooked in the heat of making an adventure... its a must read and I give it my full recommendation....

Rating:
[5 of 5 Stars!]
Future's Past: Paying Forward (2 of 5)
by Thilo G. [Featured Reviewer]
Publisher: AAW Games
Date Added: 11/12/2018 12:27:14
Future's Past: Paying Forward (2 of 5) An Endzeitgeist.com review The second part of the Future’s Past AP clocks in at 21 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement (somewhat to my annoyance in the middle of the module), 1 page SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look! It should be noted that, as before, the module does come with expertly crafted monsters with glyphs denoting their general role. The module starts pretty much immediately where Part #1 left off, and, as before, has proper stats for pretty much everything, read-aloud text where you’d expect it to be, etc.. The following contains MASSIVE SPOILERS for the end of the first module in the series, as well as for the entirety of this adventure. As such, I STRONGLY urge anyone wo wants to play this adventure to skip ahead to the conclusion. … .. . All right, only GMs around? Great! So, things look pretty hopeless for the PCs: They are stranded on Edge Station in Druune space, ...

Rating:
[5 of 5 Stars!]
The Conjurer's Handbook
by Thilo G. [Featured Reviewer]
Publisher: Drop Dead Studios
Date Added: 11/12/2018 12:25:32
The Conjurer's Handbook An Endzeitgeist.com review This expansion for Spheres of Power clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 34 pages of content, so let’s take a look! The supplement begins with the by now traditional flavor-centric introduction before diving into the crunch. This time around, we begin with something rather interesting: Upon gaining a Conjuration sphere companion, you may now choose an archetype for the companion, which follow the usual restrictions. I.e. you can have as many as you’d like, provided they don’t change or modify the same features. 8 different such archetypes are provided and allow you to get an aquatic companion, for example. A companion with a bestial intellect (who does get a free (form) talent) and requires Handle Animal, a familiar-style one, and we get one that makes your companion a kind of mage-lite. Mindless or puppet-style companions are also included, and bipedal companions may b...

Rating:
[5 of 5 Stars!]
Saving Saxham: A Dungeon Age Adventure (5e)
by Thilo G. [Featured Reviewer]
Publisher: Dungeon Age Adventures
Date Added: 11/12/2018 12:24:15
Saving Saxham: A Dungeon Age Adventure (5e) An Endzeitgeist.com review of the revised edition This module clocks in at 24 pages of content , 1 page front cover, 1 page editorial, 1 page of which is the SRD, leaving us with 21 pages of content. This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure. All righty, this is an adventure for characters level 1 – 3, with well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is cleverly constructed in a way which allows the GM to print it out and cut out the map section sans the labels, making the maps functionally player-friendly. Let it be known that this book looks very professional from the get-go: Read-aloud text (which is flavorful) is clearly set apart from the text and color-coded, a...

Rating:
[5 of 5 Stars!]
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