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Ithreians of Porphyra
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 08/16/2018 14:23:16
Ithreians of Porphyra An Endzeitgeist.com review This installment of the „...of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out. All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes above what you’d expect – it also features an obedience and evangelist, exalted and sentinel boons – the second of the evangelist boons is particularly cool: It lets you tread through difficult terrain, and allies may follow in your footsteps, but only for a round! The boons, as a whole, are intriguing indeed. As a deity associated with the elements, Ithreia...

Rating:
[4 of 5 Stars!]
The Manor, Issue #9
by Thilo G. [Featured Reviewer]
Publisher: GM Games
Date Added: 08/16/2018 14:21:04
The Manor, Issue #9 An Endzeitgeist.com review The 9th installment of the Manor-‘zine clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page back cover, leaving us with 24 pages of content, laid out in 6’’ by 9’’ (A5), which means you could theoretically fit up o 4 pages on a given sheet of paper when printing this ‘zine. Now, first things first: Unlike previous iterations of the ‘zine, this one assumed the Swords & Wizardry Light (SWL) rules set as the default OSR-rules-set employed. As always, conversion to other old-school systems remains relatively simple. Upgrades to Swords & Wizardry Continual Light (SWCL) are simple enough, but are not done for you – you’ll have to extend the level-range by hand beyond 3rd. After an introductory page, we get something I applaud: Actual gods for the clerics featured in the minimalistic rules of the SWCL –and each of the gods noted here are defined by basically a tweak on the cleric base class, differentiating b...

Rating:
[4 of 5 Stars!]
Mouse Guard RPG: New Rules, New Missions
by Max H.
Publisher: Archaia Entertainment LLC
Date Added: 08/16/2018 13:03:20
Mouse Guard RPG: New Rules, New Missions Would be great if it was for the newest edition. Unfortunately, it isn't.

Rating:
[3 of 5 Stars!]
Ryuutama - Cartas de terrenos, climas y encantamientos
by Marina J. S.
Publisher: Other Selves
Date Added: 08/16/2018 10:30:00
Ryuutama - Cartas de terrenos, climas y encantamientos Maravillosas, preciosas y en perfecto Español. Con mucho color, dibujos detallados, tacto de una carta normal (es decir, no es papel fino, es más gordito, muy de agradecer). Le da mucha más vida al Rol y lo hace más fácil para los viajes sin tener que ir recordándo todo el tiempo el clima que hace o el hechizo utilizado. Lo recomiendo si vas a rolear mucho con Ryuutama. 10/10 Psdt: Recomiendo comprar unos sobrecitos transparentes, tamaño carta, para meterlas dentro y así prolongar más su vida, evitando dobleces y manchas. ...

Rating:
[5 of 5 Stars!]
DDEX1-14 Escape from Phlan (5e)
by Heath B.
Publisher: Wizards of the Coast
Date Added: 08/16/2018 09:40:12
DDEX1-14 Escape from Phlan (5e) I enjoyed running this module. Regular players will see lots of callbacks from earlier Season 1 adventures. Not much exposition needed; I added the five Freona daughters as questgivers. Combats are surprising and challenging (players will find every way to avoid an attack roll when you force them to fight from prone - fun). My personal challenges continue to include running a 4-hour adventure within the time allowed, and this adventure really suffers if you break it up into two sessions. I also seem to have a hard time balancing for the APL; party did all the things and still walked away with the minimum 3000xp. That particular problem appears to be moot for AL play now, though....

Rating:
[4 of 5 Stars!]
Rampaging Monsters
by Thilo G. [Featured Reviewer]
Publisher: Zzarchov Kowolski
Date Added: 08/16/2018 09:32:56
Rampaging Monsters An Endzeitgeist.com review of the revised edition The revised edition of this little generator clocks in at 12 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 1 page inside of back cover (with a nice little artwork of a slimy golem thanking us for the reading the file, 1 page back cover, leaving us with 7 pages of content, so let’s take a look! So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside! The generator provided here indeed allows you to generate a creature, depending on your speed and familiarity with Neoclassical Geek Revival (NGR)-rules, in less than 5 minutes, so...

Rating:
[5 of 5 Stars!]
Hark! A Wizard!
by Thilo G. [Featured Reviewer]
Publisher: Zzarchov Kowolski
Date Added: 08/16/2018 09:24:16
Hark! A Wizard! An Endzeitgeist.com review of the revised edition The revised edition of this supplement clocks in at 24 pages, 1 page front cover, 1 page blank inside of front cover, 1 page editorial, 2 pages blank in the back, 1 page back cover, leaving us with 18 pages of content, so let’s take a look! Now, first things first: Unlike most books by Zzarchov Kowolski, this is NOT a dual-stat book. This toolkit is intended for NGR (Neoclassical Geek Revival); while there is some value to be found within this for other rules-systems, but in the end, the majority of this books contents NGR-material. I assume familiarity with NGR in this review. So, what is this about? Well, I think that pretty much any GM has encountered the random wizard issue before. Unlike sorcerers and similar spontaneous casters, the wizard sports a big issue for the referee: The reward-to-work-ratio for making wizards for random encounters and anything other than BBEG often just isn’t right. Making spellbooks and selectin...

Rating:
[4 of 5 Stars!]
Gold and Shadows
by Customer Name Withheld
Publisher: John Wick Presents
Date Added: 08/16/2018 07:45:32
Gold and Shadows I just wanted to take the time to say that I was absolutely floored by the quality of this product. It actually fills a role I find lacking in the sourcebooks in that it really lays out for you how to think about the narrative in story steps and possible avenues to explore dramatic and actions scenes. It's obvisous just by looking at the product you can tell a lot of passion and love of the game went into it and might be the perfect introductory or mid-point adventure to add into your campaign. Definitely will keep an eye out for future products from this team....

Rating:
[5 of 5 Stars!]
The Sprawl: Mission Files
by Vi K.
Publisher: Ardens Ludere
Date Added: 08/16/2018 07:43:02
The Sprawl: Mission Files Not affiliated to the author and puchased my copy from here. Veteran GM from 80s, 6 months of Sprawl behind me. I was a bit sceptical because imo pbta -systems in general don't support pre-made adventures too well. Since The Sprawl is quite a bit mission oriented decided to give it a shot. I'm glad I did. This book gives you 10 adventures that are just enough "open" to accommodations and hacks that you can so easily fit them into your campaign with your favourite NPC's and corporations. Even the corporations themselves are generic here "CORP 1" and "CORP 2" are what your group has already created. It also strays away form the "hey lets make a few cool new custom moves!" approach by actually focusing on what has happened before the start of the mission and what does each side in the mission want to accomplish and how PC's fit into it all. Yes ofc it has a few custom moves as well but what I really liked was how it enables you to tie the NPC's from adventures into YOUR Sprawl. How t...

Rating:
[5 of 5 Stars!]
Treasury of the City
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 08/16/2018 04:57:54
Treasury of the City An Endzeitgeist.com review This collection of items clocks in at 21 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 12 pages of content. Now, as always, there is a lot of content within these pages, courtesy of Legendary Games consumer-friendly layout, so let’s take a look! On the first pages, we have a list of all the items featured within this pdf, listed by price for your convenience, but before we dive into the specifics, let’s start with the new special weapon properties featured within. There are two ones that have a +1 equivalent, the first of which would be deceptive. This one adds twice the weapons enhancement bonus to Stealth and Sleight of Hand checks to keep it hidden from prying eyes, and similarly, the bonus is added to the DC of Diplomacy or Heal checks made to gather information about it – big kudos for taking that investigative aspect int...

Rating:
[5 of 5 Stars!]
Everyman Minis: Paladin Mercies
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 08/16/2018 04:55:22
Everyman Minis: Paladin Mercies An Endzeitgeist.com review This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one. The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new ones: These include 1 round of good hope, mitigating the entangled condition, AoO-less standing up from prone position or providing uncanny dodge for a 1 round. Cool: If you already have it, improved uncanny dodge is gained. If the target has improved uncanny dodge already, they add the paladin’s Charisma modifier to the l...

Rating:
[5 of 5 Stars!]
GM's Miscellany: Village Backdrops V
by Thilo G. [Featured Reviewer]
Publisher: Raging Swan Press
Date Added: 08/16/2018 04:53:34
GM's Miscellany: Village Backdrops V An Endzeitgeist.com review The fifth compilation of Village Backdrops clocks in at 89 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 82 pages of content, so let’s take a look! This massive compilation includes the following villages: Black Wyvern, Bleakflat, Byrnfort, Dawnmarsh, Farrav’n, Lanthorn, Needlebriar, Quey’s Glade, Ronak, Skaalhaft, Suurin and Woodridge. I have written reviews for all of these villages, discussing them in detail, so if you require detailed guidance regarding the individual villages, you may want to check out these reviews. Since I loathe repeating myself, and the actual use of a number of Village Backdrop-reviews stringed together would be of dubious use, I will leave it at that. Now, in direct comparison to the individual pdfs, we get quite a few neat new pieces of b/w-artworks, and that alone is a big plus. Now, the villages, as a whole, are of the exceed...

Rating:
[4 of 5 Stars!]
Uncertain Worlds
by Thilo G. [Featured Reviewer]
Publisher: False Machine Publishing
Date Added: 08/16/2018 04:51:34
Uncertain Worlds An Endzeitgeist.com review This pdf clocks in at 96 pages, 2.5 pages of ToC, leaving us with 93.5 pages of content, laid out in 6’’ by 9’’ (A5). I own both the electronic and print version of this booklet, and my review is based on both of them. So, what is this? This is basically a collection of fragments, of odds and ends, of what I’d call a GM’s Miscellanea, a toolbox if you will; more detailed and specific than dressing, less detailed than finished supplements, this is a book to open when you’re looking for some inspiration to get your design-engines going. The content was curated from author Patrick Stuart’s blog, but the super low asking price for the convenience to have this all collected makes sense. Now, this is system neutral, yes, but it is not genre-neutral; it also should be noted that it gravitates towards darker subject matters and the weird, but in an inspiring way. And I mean “inspiring” in the truest sense of the word. This particularly pertains the locat...

Rating:
[5 of 5 Stars!]
Star Log Deluxe: Zoomer
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 08/16/2018 04:50:43
Star Log Deluxe: Zoomer An Endzeitgeist.com review This installment of the Star Log-series clocks in at 10 pages of content, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look! This supplement clocks in with the usual introduction, which also contextualizes the class in the context of the Xa-Osoro system. The zoomer’s key ability modifier is Dexterity, and the class gets 7 HP and 7 + Constitution modifier stamina. The class gets 6 + Int skills per level, with Acrobatics, Athletics, Engineering, Perception, Physical Science, Piloting and Profession as class skills gained. The zoomer class gets a free skill rank in Acrobatics and Piloting at each zoomer level, as well as Skill Focus in them both. Furthermore, the bonus granted increases by +1 at 11th level “land” 8should be “and”) every 4 levels thereafter. This puts the zoomer, skill-wise, on par with the operative. Proficiency-wise, the zoomer gets light armor, basic melee weapons, g...

Rating:
[4 of 5 Stars!]
Thunderscape Nights: Trouble at the Dunswood Inn
by Thilo G. [Featured Reviewer]
Publisher: Kyoudai Games
Date Added: 08/16/2018 04:49:24
Thunderscape Nights: Trouble at the Dunswood Inn An Endzeitgeist.com review This brief adventure clocks in at 10 pages, 1 page front cover, 1 page back cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 5 pages of content, so let’s take a look! This adventure is intended as an introductory module for Aden, and as such, for 1st level characters. The module does feature read-aloud text and also has a side-bar based option to make the module slightly darker, as befitting of Aden’s flavor. This being an adventure-review, the following contains SPOILERS. Potential players should jump ahead to the conclusion. … .. . All right, only GMs around? Great! So, the pretty sizable family of Knut Bjornson has weathered the Darkfall, and Knut’s no-nonsense attitude may have spelled doom: One of his younger sons, Magnus, is an aspiring mechamage, largely self-taught. When bandits arrived, one an arcanist and one a golemoid and Knut refused protection, Magnus snuck out, offering to help the golemoid to keep the f...

Rating:
[2 of 5 Stars!]
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