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Tales of the Dark Eras
by Wayne C.
Publisher: Onyx Path Publishing
Date Added: 01/18/2019 09:58:06
Tales of the Dark Eras Love the way they phrase and line up the stories..i like the Berlin story the most..keep it up :D

Rating:
[5 of 5 Stars!]
1001 Fantastic Fungi
by P. C. M.
Publisher: Wintertree Software
Date Added: 01/18/2019 09:09:45
1001 Fantastic Fungi Not expecting a mycological textbook at the cost, but I did expect something more than a simple list of randomized descriptions of fungi, which could have been made by a variety of free online random generators.

Rating:
[2 of 5 Stars!]
"Dark Cities" - 100+ scenarios for urban adventures!
by Customer Name Withheld
Publisher: True Mask Games
Date Added: 01/18/2019 07:01:27
"Dark Cities" - 100+ scenarios for urban adventures! This is a good set of scenario ideas with enough detail that GMs can easily expand on them to create full scenarios. Of the 100 (120 if you include the random table) ideas I can see me using up to 30 of them which makes it good value for money. The only reason I have given it 3 stars rather than 4 is that there is a lot of overlap in ideas. Whilst having multiple versions of the same idea is not in itself bad, it gives GMs a number of different approaches depending on their play style, I feel that some ideas - especially mass murder, mind control (in various forms including possession) and NPCs being other than they seem to be (shapechangers, illusion, masks) - are overused. Once you have run one of these, it would be difficult to run one of the others without it feel stale. However, I don't want to end on a bad note. As said, even with the overlaps this should provide many hours of good roleplaying opportunities....

Rating:
[3 of 5 Stars!]
Star Log.EM-032: Levialogi
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 01/18/2019 03:51:10
Star Log.EM-032: Levialogi An Endzeitgeist.com review This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look! With an original debut in PFRPG’s Paranormal Adventures, levialogi were high-CR threats, tailor-made to withstand the punishment that high-level PCs can dish out, designed to NOT be a wet paper-towel under stress…suffice to say, I absolutely loved them to bits, and now, they have come to Starfinder! In a great bit of encrypted (and already decoded) introductory prose, we are introduced to the threat of the levialogi, with [redacted] components enhancing the atmosphere generated from the get-go. Originally, levialogi were inspired by the Leviathan as depicted in the Supernatural TV-series, and as such, their original shape is pretty much liquid. Encountering flesh, it can rewrite the creature’s genetic code, creating indistinguishable copies of the originals, stalking among mor...

Rating:
[5 of 5 Stars!]
The Book of Metal
by Jose F.
Publisher: Sooth
Date Added: 01/18/2019 01:23:56
The Book of Metal The art? Awesome. The metal? Heavy. If you have ANY interest in combining fantasy with heavy metal, this book is a MUST HAVE. It's ridiculously creative and fun.

Rating:
[5 of 5 Stars!]
Gothnog's Notorious Potions & Poisons - Fifth Edition
by Chase P.
Publisher: Critical Hit Publishing
Date Added: 01/17/2019 21:33:28
Gothnog's Notorious Potions & Poisons - Fifth Edition For what I got in the physical copy of the book, this wasn't worth it. Maybe if I got the book on sale and just the pdf version, but I'd say that most everyone could give the physical copy a hard pass, as nice as the printing is. The contents of this book are nice but they are over prices given certian alternatives available on the net now. I can go to the DMs Guild and find at least two other pdf docs that have just as many posions, minus all the fluff that this book has. The only reason this product isn't rated lower by me is that it doesn't just give you a list of posions, it also gives yo things like processes to creat phylactories and the ways to improve posions in the game, that are not currently present. All in all, wait for the product to go on sale before you purchase it, but also don't be afraid to look else where for good products, there's a lot more out there now in comparision to a few years ago....

Rating:
[3 of 5 Stars!]
Depths of Felk Mor
by Chase P.
Publisher: Sacrosanct Games
Date Added: 01/17/2019 21:25:21
Depths of Felk Mor I'll keep this brief, there's a lot here contentwise in the book. The cover of the book is also nice, as well as the main story. What's holding this book back is some better, or just more, art work on the inside, formating the book so it flows or at least is organized like conventional 5e adventure products, and lastly, providing a hard cover full color option for the book. I PERSONALLY RECOMEND THIS BOOK, but it should be noted that you may not like how the book is formated if you like other modules by WotC or you don't like more of an old school feel to your modules, as this feels like a very old school book. ...

Rating:
[4 of 5 Stars!]
Woodfall
by zunzun z.
Publisher: Lazy_Litches_Loot
Date Added: 01/17/2019 17:21:56
Woodfall Very good and entertaining. It's been a long time since I've read a module from cover to cover in one go. It has hooked me. Looking forward to taking it to the table.

Rating:
[5 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by Bernard J. V.
Publisher: Wizards of the Coast
Date Added: 01/17/2019 17:08:58
DDEX2-10 Cloaks and Shadows (5e) I loved the maps. Maps always make a game fun for me. I also loved the flow charts. Flow charts make the DM's life easier.

Rating:
[5 of 5 Stars!]
SIGMATA: This Signal Kills Fascists
by James M.
Publisher: Land of NOP LLC
Date Added: 01/17/2019 16:36:28
SIGMATA: This Signal Kills Fascists Sigmata: This Signal Kills Fascists GMed for five players over four sessions. Well, it’s certainly got an original pitch: Radio-powered cyborg revolutionary supers fighting a fascist US government in an alternate-history 1986 where the Red Scare never ended. Too bad that with all the tremendous world building (and gorgeous full-color art), Sigmata falls flat at the table with a clunky, unsatisfying system that splits the difference between modern storytelling and trad crunch and overwritten prose with terrible art direction that make the book a chore to actually use. First, the good. Theme. Sigmata is a supers game like few others. Your characters aren’t just masked vigilantes punching bank robbers and aliens, but the vanguard of a national revolutionary movement. It’s not enough to kill the fascists, you need the people on your side to overthrow the evil Regime. Waging an ethical revolution – and not alienating the disparate factions that support you – is a very eng...

Rating:
[2 of 5 Stars!]
Schema, Second Iteration
by ar e.
Publisher: Amagi Games
Date Added: 01/17/2019 13:12:17
Schema, Second Iteration While it might take some re-learning if you're coming from a traditional tabletop background, if you're after narrative-driven roleplaying where a character's actions can heavily dictate the course of a scene, no one does it quite like **Schema**. It's light, it's unique, it's flexible (if you're willing to be a little creative and take the time to set up your own variations of the rules), and the depth of things that can happen from a given roll is immense. Think Apocalypse World's engine, but without the limitation of specific moves and rigid character roles. What's more, you can add just about anything you want and make it work if you try. For example, the system doesn't track health naturally, but if you want to, it doesn't require rewiring the rules. Just track it with some tokens and you're good to go! The real beauty of Schema is that you can make most any task as complex or as simple as you want, and you can do anything you want without the need for an exhaustive list of spe...

Rating:
[5 of 5 Stars!]
Eldritch Elementalism
by Thilo G. [Featured Reviewer]
Publisher: Legendary Games
Date Added: 01/17/2019 12:26:51
Eldritch Elementalism An Endzeitgeist.com review This supplement clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, though, as always for Legendary Games, these are cock-full with content – many other publishers wouldn’t have crammed this much text on a given page. Okay, so, in a way, this pdf represents partially a player’s option booklet, partially a GM’s toolkit that also is somewhat relevant for players…but in order to explain that, we should take one step at a time. Upon opening the pdf, we are greeted with something I did not expect, but very much enjoyed: The book presents us with a variety of ecologies for the respective elementals for the 4 core elements. This may sound like a small thing, but to me, text like this helps getting the creative juices going, and indeed, few beings require this little help as much as elementa...

Rating:
[5 of 5 Stars!]
Vagabonds of Dyfed
by Björn L.
Publisher: Sigil Stone Publishing
Date Added: 01/17/2019 12:26:46
Vagabonds of Dyfed Review from **Mephisto 69 Online Add-On** (https://www.drivethrurpg.com/product/261389/Mephisto-69-Onl-
ine-AddOn), translated from German (find orignal German review below) **Vagabonds of Dyfed** is the roleplaying game that comes out when you combine the rules of *Powered by the Apocalypse* (PbtA) with *Old School Roleplaying* (OSR). **Vagabonds of Dyfed** modifies the concepts of PbtA a lot: The game offers no playbooks and only one move. The players describe their characters by a concept, six tags, their core flaws and different techniques. In addition there is the lineage, the origin, if the character is a human, an elf etc.. The techniques are typical OSR class skills. There you will find the possibility to work magic, to execute treacherous attacks or to heal by laying on hands. Instead of assigning these abilities to classes and levels, the player can individually craft his character. The core flaw, on the other hand, has the task of causing the player difficulties once per r...

Rating:
[5 of 5 Stars!]
NIGHT SOIL #zero — for the DCC RPG (Dungeon Crawl Classics) — INNER HAM
by Thilo G. [Featured Reviewer]
Publisher: Inner Ham
Date Added: 01/17/2019 12:25:07
NIGHT SOIL #zero — for the DCC RPG (Dungeon Crawl Classics) — INNER HAM An Endzeitgeist.com review The #ZERO issue of the Night Soil ‚zine for DCC clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, laid out in approximately 6’’ by 9’’ (A5), meaning that you can theoretically fit up to 4 pages on a given sheet of paper when printing this. As the editorial page makes clear, the theme of Night Soil as a ‘zine would be art – or, to be more precise, the art of the 4th printing of the DCC core rules. Basically, we get rules that correspond to the artworks in that book. Thus, content herein is not governed by type of material, but instead, in its sequence of the artworks that inspired their respective creation. While I do get the notion here, from a purely practical point of view, I am not particularly happy with this decision, as it ultimately makes finding a specific bit of content harder if you’re e.g. looking for a magic item. On the other hand, if you’re...

Rating:
[3 of 5 Stars!]
Fae Noir
by Jason C. [Featured Reviewer]
Publisher: Green Fairy Games
Date Added: 01/17/2019 11:55:10
Fae Noir Fae Noir (originally published in 2005) is an example of a very simple urban fantasy game executed in a very straightforward way. As such, it's definitely worth your time. In the world of Fae Noir, after three hundred years of exile, the world of Faery returns to Earth in the midst of World War I, somewhat naively picking their promises and treaties back up as if they had never left, which embroiled them immediately in the battlefield. Now that the war is over (the game is set between 1922 and 1925, depending on how well established and well known you want Faery to be in the world's mind), faeries are slipping into the cracks in the underclass of human cities. And there, at least in the fictional 1920s, they will be dealing with gangsters, speakeasies, flappers, and tommy guns. The book does a solid job of saying that racial prejudice and segregation are dramatic in America, mentions the rise of the "new" KKK in that time period, but also doesn't overlook the remarkable cultur...

Rating:
[3 of 5 Stars!]
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