DriveThruComics
DriveThruFiction
Powered by DriveThruRPG


Home » Reviews
Close
Close
Browse Categories
Free Stuff











Read What Others Are Saying
TinyZine: Issue 8
by John P.
Publisher: Gallant Knight Games
Date Added: 12/14/2018 13:11:32
TinyZine: Issue 8 Another excellent issue of Tiny Zine. This month's Roll-and-Play features Gladiator Arenas. As usual, it's worth your while-- especially because it can be easily adapted not just to TD2e and TF:R, but also to Mecha and Monsters, Wastelands, and Supers. And maybe Beach Patrol? The Familiars article is a great expansion on the original rules. For anyone who plays a character with a Familiar, this is a must-have. There have been a number of microsettings rolled out in previous issues of Tiny Zine (1, 4, 5, 7) and each of them has given me ideas for my own campaign. But Starwing: Blazing Exodus might be the first one that makes me want to start a new campaign so I can play it just as it is. If you loved the Battlestar Galactica reboot, you need to play this. (And so do I. Holler at me.) Grit, Shootouts, and Bounties looks really interesting. (Makes me hope we get to see Tiny Gunslinger some day.) And someone on the FB group suggested trying it with Mechas & Monsters...

Rating:
[5 of 5 Stars!]
CASTLE OLDSKULL - Oldskull Monster Generator
by Jarrett W.
Publisher: Kent David Kelly
Date Added: 12/14/2018 12:55:22
CASTLE OLDSKULL - Oldskull Monster Generator A really fantastic work. It does exactly what it says on the tin. If you want a steady supply of wierd monsters this is the book for you. You could roll up 1000 diffrent monsters and each would be unique. Worth every Penny.

Rating:
[5 of 5 Stars!]
DDAL00-05 Winter's Splendor (5e)
by Red P.
Publisher: Wizards of the Coast
Date Added: 12/14/2018 12:05:05
DDAL00-05 Winter's Splendor (5e) # Overall: I **highly recommend** this adventure. Absolutely loved the story and I didn't have any problems with story flow/game mechanics. # My Background: * I am a relatively new player & DM who started playing AL at the tail end of Season 6 and started DMing at the start of Season 7. * I DM and play almost exclusively on Roll20/FG so most of my views are based on those experiences. * I stream the games on Twitch for the Extra Life charity (http://extra-life.org/participant/red), so I spend a lot of time prepping my modules. * I use Discord to communicate via voice # What I liked: * So many fun NPCs that the DM can choose to flesh out and incorporate in future games/sessions/modules/adventures! * I loved the chance to interact with the Cassalanters in this setting so that players can get to know the family a bit and begin to develop their own ideas about them. * While there are puzzles which may stump players, there is guidance within the module to empower the DM to...

Rating:
[5 of 5 Stars!]
Eclipse Phase: Sunward: The Inner System
by Jason C. [Featured Reviewer]
Publisher: Posthuman Studios LLC
Date Added: 12/14/2018 12:03:51
Eclipse Phase: Sunward: The Inner System With the recent adaptation of Altered Carbon on Netflix, I thought it was time to take a look back at one of the most well-established transhuman-cyberpunk roleplaying games, Eclipse Phase. Sunward is a supplement that focuses on what I would consider the most common settings for Eclipse Phase: the Solar System from Mars (terraformed and under the control of a shady consortium) in to the surface of the Sun itself (colonized by people who have put their minds into highly alien and well protected bodies capable of withstanding the environment there). Most of the book is taken up by a systemless description of this setting, though the organization of the book is top tier, and inclines it back towards the core action of the game. The typical Eclipse Phase game is based around a secretive troubleshooting/human defense organization called the Firewall, about midway between a secret vigilante group and a hacktivist syndicate. In Sunward, each chapter head acts as a mini-table of contents...

Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
by Customer Name Withheld
Publisher: Joseph A. McCullough
Date Added: 12/14/2018 11:35:31
Rangers of Shadow Deep: A Tabletop Adventure Game I'm reviewing this as a solo roleplaying game (no referee) where one might use miniatures/counters to clarify certain situations. The basic premise is that dark forces have consumed a neighbouring land, and small elite squads need to combat threats to the borders of the kingdom. The game system is not complicated, yet surprisingly rich, with a number of non-combat actions. Setting details are currently sparse, but reader imagination can fill in the gaps, and this leaves plenty of room for unfolding revelations in subsequent products. Combat is the main feature of the (several) included adventures, yet they have variety both in mission types as well as (especially) in set up/presentation. As some details are generated randomly from a list, there is replay value. The softcover book has clear print and is well illustrated. The missions are fun to play, and comprise much of the book. I look forward to more products in this line. Highly recommended. ...

Rating:
[5 of 5 Stars!]
The Channeler (D&D 5e Class)
by Lane R.
Publisher: Don 't Stop Thinking
Date Added: 12/14/2018 11:32:56
The Channeler (D&D 5e Class) I like this alot I really, but I feel there should be some more on how to custom make your own phantasm. Other then that I love this and will be making this my number one to use class.

Rating:
[5 of 5 Stars!]
A Night in Seyvoth Manor (DnD 5E)
by Marcus M. [Featured Reviewer]
Publisher: Darklight Interactive
Date Added: 12/14/2018 11:28:22
A Night in Seyvoth Manor (DnD 5E) A Night in Seyvoth Manor is an adventure for 6th level characters written by David Flor. The adventure plays as a giant mashup of classic monster movies as the players venture into a large old manor and attempt to tame its horrors. Spoilers follow. If you are planning on being a player, read no further, just know you should pick this up for your DM. The adventure is an adaptation from David’s 4th Edition adventure of the same name, and it serves as an incredibly dangerous dungeon for those not prepared. Not only is it particularly deadly, it also has a points-scoring system and a real-world timer, making it perfect for tournament play at a convention. If you’re incorporating it into your normal campaign, there’s no need to score the adventure, but beware of the danger your players face. Two girls have gone missing. As the players approach the large house, they have no idea what lays inside. Players have exactly four real-world hours to find the girls before they are transf...

Rating:
[5 of 5 Stars!]
Monster Menagerie: Kith of the Harpy Queen
by Jason C. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 12/14/2018 11:11:33
Monster Menagerie: Kith of the Harpy Queen A solid outing, the Kith of the Harpy Queen is primarily a presentation of several "themed" harpies - the "giant" harpy, the small, flock-focused harpy, the demonic harpy, etc. as a monster supplement. It also includes several harpy-themed magical items and spells. It's always difficult to assess a supplement like this. The Glory Harpy's CR seems off base (it has not just one but three spell-like effects which are among the most overpowered effects for their level, and can take one of the harpy feats listed to multiply their usefulness), but that's true of the monsters in the base game too. I can't call it great because it doesn't rise above the bad judgment calls of Pathfinder/D&D3 with respect to monster evaluation (or spell evaluation for that matter), but perhaps I can't rightfully critique it on that ground either. I should say I very much appreciate the pagination of the monsters. Ever since the days of the three-ring-binder Monster Manual for AD&D, I've been very atten...

Rating:
[4 of 5 Stars!]
Lasers and Liches Test Wave 1
by Chance C.
Publisher: Lasers & Liches
Date Added: 12/14/2018 10:51:12
Lasers and Liches Test Wave 1 HandsHandsHandsHandsHandsHandsHandsHands down one of the best settings I've ever encountered and gotten to play in. The writing is inspired, the art is fantastic, and the minds behind it are quite extraordinary. The main theme may be 80's, but this setting can support practically any allusion to any pop culture or time period as long as it's nostalgic. Pizza slimes, deadly animatronics, arcade cabinet mimics, what's not to love? If you want to still play the D&D you love, but what a break from your stereotypical fantasy setting, this is the setting for you. Now that you know, knowledge is only half the battle. Get out there and play!red...

Rating:
[5 of 5 Stars!]
Lasers and Liches Test Wave 1
by Andrew N.
Publisher: Lasers & Liches
Date Added: 12/14/2018 09:20:43
Lasers and Liches Test Wave 1 This supplement has a lot of content. It's all very fun and whimsical. It would be perfect for a one-shot break in your normal campaign, or a far-out campaign of its own. The content is well-written and the illustrations are beautiful and colorful. Plenty of vibrancy to help you bring the setting to life and spark your imagination.

Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #69: The Emerald Enchanter
by Thilo G. [Featured Reviewer]
Publisher: Goodman Games
Date Added: 12/14/2018 08:43:15
Dungeon Crawl Classics #69: The Emerald Enchanter An Endzeitgeist.com review This adventure clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page back cover, leaving us with 24 pages of content, so let’s take a look! This review was requested by one of my patreons, to be undertaken at my convenience. All righty, first things first: This review is based on the 2nd printing that features a bonus scenario. I will analyze that as well. The adventure is intended for 2nd level characters, and the presence of spellcasters is recommended, as there are some scenes where items may be activated via spell checks. If you happen to have no spellcasters, DCC’s rules still allow for spell checks for non-casters, but yeah – I’d recommend, as pretty much always, a well-rounded group. This adventure can be rather deadly, and certainly counts as one of the modules that not everybody will survive – particularly since the focus here is pretty classic: There are several rather tough encounters that can’t be skipp...

Rating:
[4 of 5 Stars!]
Star Log Deluxe: Armored Solarian Options
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 12/14/2018 08:40:45
Star Log Deluxe: Armored Solarian Options An Endzeitgeist.com review This extended Star Log clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look! Okay, so this pdf introduces a new item type that should have been in the core book. Know how the solarian weapon is kinda more interesting than the armor? Well, this pdf allows you to customize solarian armor akin to what you do with weapons, via solarian armor crystals. These are hybrid items that can be placed in the solar mote as a standard action. While thus equipped, the crystal provides the AC bonus and attunement benefit when the mote is in solar armor mode. It can’t be interacted with in that form, other than via abilities specifically targeting the mote. Note, that item level=class level +2 is the maximum a solarian can use, and they don’t allow solarians that can’t manifest an armor to do so. (Minor nitpick: there is a “higher” missing in the sentence, but the rules are not compromised by...

Rating:
[3 of 5 Stars!]
Beckett’s Vampire Folio 21: Azhi Dahaka
by Stefano d.
Publisher: White Wolf
Date Added: 12/14/2018 08:22:55
Beckett’s Vampire Folio 21: Azhi Dahaka A clean and well-detailed view of the four characters introduced in *Azhi Dahaka*. No more, no less, yet a lot of food for thought. But, the main course of this Folio are without doubt the Bogatyri, the bogeymen introduced in the old Tzimisce Clanbooks. This book offers a simple but inclusive description of such creatures to use in chronicles.

Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: A Tabletop Adventure Game
by Olivier V.
Publisher: Joseph A. McCullough
Date Added: 12/14/2018 08:16:51
Rangers of Shadow Deep: A Tabletop Adventure Game Great game. System is more or less similar to Frosgrave with rich missions for solo and coop play. Events and clues discoveries are good to bring surprise. I have played the first two scenarios solo. Tables to generate scenario and generic events would be good additions.

Rating:
[5 of 5 Stars!]
Mothership: Player's Survival Guide
by Howard B.
Publisher: Tuesday Knight Games
Date Added: 12/14/2018 02:47:12
Mothership: Player's Survival Guide This does for OSR Sci-Fi what Into The Odd and Lamentations do for OSR Fantasy. Within about 3 minutes of picking it up, you want to run it. Your mind starts to buzz with ideas for adventures and images of PCs cast into the dark void or dying lonely pointless deaths on a forgotten hostile planet. The artwork is very evocative and who wouldn't want to roll on a table during character generation that gives your character a manual on how to make moonshine from Gun Oil and Fuel plus a Vacc Suit patch that reads "I'm Not A Rocket Scientist, But You're An Idiot". One of the difficulties of Sci-Fi roleplaying is the danger of getting sucked into the scientific integrity and physics of the setting. Mothership neatly sidesteps this and focuses on things at the human level, especially the effects of trauma and stress. It also paints a picture of a universe of dark and unfathomable entities and phenomena. Although it will be great for one-shots, there are rules for character development, X...

Rating:
[5 of 5 Stars!]
Displaying 1 to 15 (of 58980 reviews) Result Pages:  1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
Powered by DriveThruRPG