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Song of Swords Core Rulebook
by Chris B.
Publisher: Opaque Industries
Date Added: 01/24/2019 03:23:14
Song of Swords Core Rulebook Song of Swords' "thing" is being dark and gritty, with realistic and detailed combat. This it does quite well. I have run some 'fechts' (the sort-of slang term for a fight) using this system with some friends since this has been released, and this has been quite enjoyable. It was quite complicated to start off with, but with practice it becomes quite smooth. Skills seem a little boring, and almost a little too varied. They do seem serviceable, though, and are obviously not as much the focus. I would highly recommend this, if only for the varied setting, the combat system, and the detailed equipment selection. But combined together, this system is a worthy successor to other HEMA-focused games, including those focused on the paradox of iron....

Rating:
[5 of 5 Stars!]
Dark Elves' Lair - A Hero Kids Compatible Adventure
by Ask E. S.
Publisher: Bix Six Adventures
Date Added: 01/24/2019 01:06:57
Dark Elves' Lair -  A Hero Kids Compatible Adventure We liked the darker, slightly different feel from the majority of the Hero Kids modules. As a DM I also liked that it scales all the way up to 6 players. We are usually 5 players and most readymade modules have pre-made stats up to 4 players. For my group it is too long for one session, The kids I play with could not (read: can never) concentrate for more than 1.5 hrs. After that we need to be done. So with 6 encounters we split it into two sessions. All in all we really enjoyed the adventure....

Rating:
[5 of 5 Stars!]
Dungeon World Playbooks: Fate of the World [Bundle]
by Samuel T.
Publisher: Pleb Publishing
Date Added: 01/23/2019 23:21:35
Dungeon World Playbooks: Fate of the World [Bundle] As others have said, there are a lot of good ideas, but middling execution. Generally the playbooks feel a bit messy, both in terms of editing and mechanics. Many moves just give bonuses, some moves are a bit overpowered, some moves are a bit too busy or complex. Fated Hero: Dwarf starting options are pretty boring, Signature Move seems quite overpowered, Heart of a Hero feels a bit tedious, Prophecy is interesting though pretty similar to the Paladin's quest. Fateless Hero: A lot of moves that steer you into the roleplaying but don't let you DO all that much. Mentor: Probably the best of the bunch. Should work with minimal hacking (unless you build your character very specifically, your stats are all in the toilet. Come on, I've already only got a d4 damage dice). Some of the moves are quite powerful, allowing you to level up with Wizard or Cleric spells in addition to leveling up, or getting free magic items based on places you've previously been. Prophet: Primarily ...

Rating:
[2 of 5 Stars!]
World's End Masque & Ball
by Madelyn P.
Publisher: Black Lamp Games
Date Added: 01/23/2019 19:31:36
World's End Masque & Ball Highly Recommend! This is a beautifully executed one-off game--it hits its mark on being scary and tense, and it is the perfect amount of compact for a one-shot. (Our group, with three players, was able to comfortably play the four in-game hours in real time) I was able to put together this adventure with less than two hours prep time, and I don't feel the game suffered for it. All the detail I needed was there, and it was easy to navigate. I **loved** the characters each having their own mission, and giving the players the ability to award themselves inspiration according to their character traits. Because of this, despite the players not knowing anything about their characters beforehand, they still felt like *characters*. The map was somewhat confusing, but luckily it didn't impact play in any meaningful way. (**Edit; for the Creator**: Running the adventure from my computer, and thus being confined to a slightly smaller scale, some of the symbols are difficult to read ...

Rating:
[5 of 5 Stars!]
Chronicles of Darkness: Dark Eras
by BRUNO E. G D.
Publisher: Onyx Path Publishing
Date Added: 01/23/2019 18:30:47
Chronicles of Darkness: Dark Eras GREAT! A book to take you back in time and make your game in any season. Very good all the historical references and all the relationships with the RPG scenario.

Rating:
[5 of 5 Stars!]
Tiny Dungeon: Second Edition
by Marco R.
Publisher: Gallant Knight Games
Date Added: 01/23/2019 17:58:24
Tiny Dungeon: Second Edition This is a recent discovery and it will definitely change my way of gaming. As I did after discovering FATE Accelerated and Gumshoe, I grasped a new perspective on fantasy (and not only that!!) RPGs. This system, while light and minimalistic in nature, it is not limiting in any possible way. The author, through a cunning and compelling writing, shows with is clearly its deep passion for playing games without the weight of actually doing it. You just sit down and go "test please" as a GM, while your players track a minimalist (and still fun to customise) character sheet, where you don't find many numbers, just ways to gain some edge over other characters or enemies in specific situations. Put this along with a smart use of the advantage / disadvantage mechanic (which is not the one we know in that other game), an unbelievable amount of traits you can mix, match and alter to your needings, optional rules expanding the core ones without adding any single bit of crunch... Put this all to...

Rating:
[5 of 5 Stars!]
An Unexpected Wedding
by Joan T.
Publisher: Pinnacle Entertainment
Date Added: 01/23/2019 16:15:25
An Unexpected Wedding Very well spelled out, yet open for the GM to go crazy with. Could even be used in non-SW rpgs. Really love the "Smitten". Gives horror a new name.

Rating:
[5 of 5 Stars!]
Eorathril
by Customer Name Withheld
Publisher: Gallant Knight Games
Date Added: 01/23/2019 12:22:23
Eorathril One of the best low magic OSR games I have encountered. Cannot wait for new material for the game to come out.

Rating:
[5 of 5 Stars!]
Spectral Hunger
by Justin S.
Publisher: White Wolf
Date Added: 01/23/2019 12:12:31
Spectral Hunger This is a really cool supplement for a surprisingly low price. I'm not an Ordo Dracul fan, but as someone who plays and STs I can see ample use for the powers here among players and NPC antagonists. That said, the writer points out that to really get use out of this you will need one of the books that has rules for ephemeral entities (absent in Vampire the Requiem 2e). These can be found in Chronicles of Darkness 2e, the second editions of Werewolf the Forsaken, Mage the Awakening, and Promethean the Created, as well as Demon the Descent. The first is Lemurifex which is a full Discipline, anyone can learn once they do a certain deed. 1-5 Discipline abilities, and 2 Devotions and 1 Merit. This Discipline is all about ghosts, and if you were rightfully disappointed with the ghost-oriented Disciplines in first edition, including the abilities of the Dragolescu bloodline, this will definitely be what you want. The power comes at ghosts the way vampires do with humans. They're prey, too...

Rating:
[5 of 5 Stars!]
Werewolf: The Apocalypse 20th Anniversary Edition
by Stephen S.
Publisher: Onyx Path Publishing
Date Added: 01/23/2019 10:16:25
Werewolf: The Apocalypse 20th Anniversary Edition First off, i really like what they've done with the game. This is the Werewolf I remember and love, and they've done away with the mistakes of the Revised system. The systems are so close to the same that I can still use my old books. Other than updating things for the last 20 years, there are no great surprises here. Given the size of the tome, and the fact that it includes so much, like the other changing breeds, I don't begrudge the price, either for the pdf or the printing. That said, the binding on the Premium book absolutely sucks. I've had it for a bit over a month and the front cover is already separated from the book. Sure, the paper feels nice and it looks beautiful, but the cover shouldn't already be detached. Hell, I've barely used it as I got the pdf at the same time and have been reading that almost exclusively. It pretty well assures I'll never by a printed work by Drivethru in the future. So, buy the PDF and enjoy, don't pay for printing. Hell, take it to Staples ...

Rating:
[4 of 5 Stars!]
Urban Manhunt: the Miniatures Game
by Michael S.
Publisher: Spectrum Games
Date Added: 01/23/2019 10:11:21
Urban Manhunt: the Miniatures Game GREAT competative miniatures game that also works very well for solo gaming. Rulebook is lavishly illustrated with art that extrudes the feel of "The Running Game" and similar movies. Editorials and Setting Articles give a solid understanding of the game's premise and the rationale for game rules implementation. Really like the straight-forward rules for creating your own Hunters and the wide range of options for making them yours. Card-based Crims activtion is very straight-forward and rules are fully explained and examples are provided for all critical game activities. Have already dugout my old Necromunda terrain and miniatures and have started design of a modular 3ftx3ft playing board. Please keep this line moving forward. Really looking forward to expansions. Only one question: When can we see printed versions for rules, and more importantly, card sets. Eagerly awaiting with $$ in hand to purchace both. ...

Rating:
[5 of 5 Stars!]
Tintagel's 5E Monster Card Template
by Dominic G.
Publisher: Creative Gremlins
Date Added: 01/23/2019 07:08:58
Tintagel's 5E Monster Card Template It's very practical to have heterogeneous groups of monsters on the table, without flipping through the book all the time. I also use it for custom monsters from adventures, the NPCs and to give a bunch of cards to my druid, for his animal forms.

Rating:
[5 of 5 Stars!]
At the Crossroads
by Ugnius D.
Publisher: White Wolf
Date Added: 01/23/2019 05:17:23
At the Crossroads The product contains almost no useful content for STs and no useful content for player characters. When buying this, I hoped to see some handy reference which could be used at the table, or some elaborations on pacts, easing the players/pact usage during the game, however the product has none of that. The product description claims it has summary rules and ready pactsigners. I could somewhat agree that it has helpful content for STs in ready to insert pact signers, or more their concepts, but at least that can be tailored to your game. Summary pact rules are non-existant as far as I'm concerned, as nobody having this product would be able to make a pact in the first place. I hoped to be able to recommend this to my players so they can easily figure out what pacts are and how to make them, but this book has 0 crunch in concern to it. Suggestions to add: A one page reference for pact making, with mechanics/numbers, even if they're not explained in this book (that's what DtD is for), ...

Rating:
[2 of 5 Stars!]
Advanced Adventures #17: The Frozen Wave Satsuma
by Thilo G. [Featured Reviewer]
Publisher: Expeditious Retreat Press
Date Added: 01/23/2019 02:55:57
Advanced Adventures #17: The Frozen Wave Satsuma An Endzeitgeist.com review This installment of the Advanced Adventures-series clocks in at 17 pages, 1 page front/back-cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 13 pages of content, so let’s take a look! This review was requested by one of my patreon-supporters. All right, so this module does have a bit of a culture-clash vibe, in that it taps into some Oriental Adventures-style content, but fret not – the material within can be slotted into pretty much any quasi-early-modern-period gaming. If you’re not familiar with some terms employed within, a brief glossary has you covered. As always for the series, the module is penned with the OSRIC rules-set in mind, but can be translated to most OSR games with relative ease. Similarly, as has become tradition for the series, formatting conventions do deviate from the standards set by OSRIC, but are pretty concise in these instances. The module contains 5 new magic items – one that allows a hor...

Rating:
[5 of 5 Stars!]
Star Log.EM-035: Arich
by Thilo G. [Featured Reviewer]
Publisher: Rogue Genius Games
Date Added: 01/23/2019 02:54:17
Star Log.EM-035: Arich An Endzeitgeist.com review This installment of the Star Log.EM-series clocks in at 7 pages 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look! As always, we start with the query-like meta-narrative of characters accessing the Star Log-databank, and a contextualization, which this around, is pretty entwined with the awesome history of the Xa-Osoro system: The spiderfolk known as Arich are nomads and orphans, survivors of a vanished planet that did not make it into the Nova Age. Stemming from the survivors of a vast vessel, the arich as encountered today represent what was considered to be the best of their species – athletes, scholars, etc., who created an idealized microcosm of the conditio arichana, if you will. Surprisingly, a sense of optimism and openness to other species characterizes their dominant approach to other cultures, and indeed, in a refreshing take on the trope, the arich are not angsty or traumatized. We...

Rating:
[4 of 5 Stars!]
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